Hi All,
I'm about to start my first Pocket PC game and I'd like a some ideas on what pixel formats I should support. Is it worth still supporting 8 bit displays anymore, or just go for 16 bit? I assume its possible to inline _asm {} where you want? There seems to be a lot of sample code around with pixel loops in C, whats all that about? Surely you want your blits / blends in asm? Also is the screen address returned in GAPI guaranteed to be 4 byte aligned to allow 32 bit load/stores? I'm going to be using eVC & emulator to debug, is everyone else's single step (through source) very sllloooow?
Thanks for your help.
Steve.