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Request for Dev info.


Request for Dev info.

Postby Varkentje » Mar 16, 2002 @ 8:47pm

Hi All,
I'm about to start my first Pocket PC game and I'd like a some ideas on what pixel formats I should support. Is it worth still supporting 8 bit displays anymore, or just go for 16 bit? I assume its possible to inline _asm {} where you want? There seems to be a lot of sample code around with pixel loops in C, whats all that about? Surely you want your blits / blends in asm? Also is the screen address returned in GAPI guaranteed to be 4 byte aligned to allow 32 bit load/stores? I'm going to be using eVC & emulator to debug, is everyone else's single step (through source) very sllloooow?

Thanks for your help.

Steve.
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Postby MirekCz » Mar 16, 2002 @ 11:53pm

With best regards,
Mirek Czerwinski
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Postby R0B » Mar 17, 2002 @ 12:17am

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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Postby Phantom » Mar 17, 2002 @ 8:44am

Give me some good data and
I will give you the world
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Postby Guest » Mar 17, 2002 @ 8:27pm

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Postby billcow » Mar 17, 2002 @ 8:40pm

There is a seperate armasm.exe that compiles ARM assembly to obj files. there is also one for the SH3, but none for the MIPS (I think you can purchase one, though). The syntax is described in the help files. You can also tell eVC to show the ASM output the C compiler creates through the project settings page.
Most people don't know that "A highly technical term" is actually a highly technical term used to describe something that doesn't mean anything
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