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Button Problems.....


Button Problems.....

Postby brendan » Mar 20, 2002 @ 3:25am

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Postby » Mar 20, 2002 @ 5:20am

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Postby brendan » Mar 20, 2002 @ 5:26am

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Postby » Mar 20, 2002 @ 8:48am

BTW I recommend that you implement the walk/run toggle anyway, otherwise it wouldn't run properly on devices that don't recognise 2 button presses (Ipaq 36xx & 37xx).

How are you checking to see whether character should run/walk? E.g A 'run' flag, checking button state, etc.
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Postby brendan » Mar 21, 2002 @ 12:36am

yep, I've implemented a bool toggle in the player struct, it places a little "boot" pic to the screen when in run mode... seems to work ok.
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