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header files and emulator


header files and emulator

Postby Guest » May 11, 2002 @ 10:32am

ok, I'm very new to this Pocket PC developement thing but I'm not giving up easily.

First of all, what kind of emulator do I need?

So far I downloaded embedded VC++ 4.0, is this one ok?

I'm not sure from the previous question because I'm having problems with the header files. First of all I set the 'Additional resource include directories' under 'Resources' in Cave Runner project to '..\..\headers' just like what the installation document said.

However, I still get the error that the include files cannot be opened (which means cannot be found). What else do I have to do? The instructions are really vague.

here's an example error:

c:\lab\overloaded\overloaded\library\source\precomp.h(28) : fatal error C1083: Cannot open include file: 'aygshell.h': No such file or directory

Once I get that Cave Runner built and running everything else will be cake.
Guest
 


Postby Phantom » May 11, 2002 @ 11:20am

Identify yourself. :)
About your questions: You're taking the hardest route. Simply load the stuff in Visual Studio and compile and run it. It all works fine on the desktop machine. You can also use the Embedded Tools, but if you do, please stick with 3.0 for the moment, 4.0 is so new I don't even have it installed myself. :) Perhaps that also explains the aygshell.h error; that's a system header file, and 3.0 has no problem finding it. I'm pretty sure the project files for PC and PPC are 'perfect', I tested them multiple times in debug and release modes (ARM only, btw). I had some complaints about that with EasyCE2.0 and earlier versions, so I wanted to make sure everything works this time.

So in short: If you have VC, use that; if not, use 3.0 of the embedded tools and run it on an emulator. That way you can develop for free, but it's still less convenient than using VC with the regular debugging.

Don't forget to register! And welcome. :)

- Jacco.
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I will give you the world
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