by Phantom » Jun 1, 2002 @ 1:18pm
Hm, looks like a bug in the ASurface class. I'll check it out when I find some time. In the meantime, you may check this: Someone mentioned that the ASurface constructor only works correct for square surfaces. That doesn't explain your crashes on 128x128 surfaces of course, but if you want to have a look at the sources yourself, that may be a good hint to find the problem.
BTW, in general, EasyCE is not supported anymore. I am working full-time on it's successor, the Overloaded Game Foundation. If anyone wants to develop EasyCE further, you are welcome to take the project from where it is now.
- Jacco.
Give me some good data and
I will give you the world