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Compiling appwizard projects


Compiling appwizard projects

Postby kaae » Jun 10, 2002 @ 1:23pm

I have just compiled my first, empty, wizard-made project for the framework, but to my disappointment the program exits before executing any of the code generated by the wizard.

All functions are as the wizard-makes them, and i'd expect that the following should make the program loop till something has been clicked:

if ( g_Api->Clicked() ) ChangeState ( GAME_STATE_GAMEOVER );
kaae
 


Postby Phantom » Jun 10, 2002 @ 1:32pm

True, but often a click is in the buffer when you start the app on a PC.
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Postby kaae » Jun 10, 2002 @ 1:47pm

Hmm.. that doesn't seem to be the bug! The appwizard-generated code doesn't even hit void MyGame::InitGameState() or the void MyGame::DoGameState().
kaae
 


Postby kaae » Jun 10, 2002 @ 2:03pm

A friend of mine got the following exceptions from his d3d8 sdk when running a class-wizard generated project:


First-chance exception in GameDebug.exe (KERNEL32.DLL): 0xE06D7363: Microsoft C++ Exception.
Direct3D8: (INFO) :*********** NOT!! ALLOWING MODE X AND VGA MODES
kaae
 


Postby Vander » Jun 11, 2002 @ 6:22am

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Postby Vander » Jun 11, 2002 @ 6:41am

Vander
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Postby kaae » Jun 11, 2002 @ 8:46am

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