Possible bug ?

Although this was buggy mistake on my part it did make for a potential bug maybe.
I set the screen width and height to 320x240 rather than the standard 240x320, I also had an 8bit PNG which I used to blit onto the back surface, worked fine on PC, but because I forgot to put the RotateCW 90 setting in, the texture screwed up, it looked like it was drawing bands. this was fixed when the Rotate options was set for the screen, but I'd thought I'd give you the heads up just incase it might be a bug
Regards,
Nik.
PS:- how would one deal with toggling between landscape and normal mode ? I just tested my app on a xda mini-s and when you pull out the keyboard and pop it back it will toggle between landscape mode, is there a way to keep gled from changing the rotation given the OS mode ?
I set the screen width and height to 320x240 rather than the standard 240x320, I also had an 8bit PNG which I used to blit onto the back surface, worked fine on PC, but because I forgot to put the RotateCW 90 setting in, the texture screwed up, it looked like it was drawing bands. this was fixed when the Rotate options was set for the screen, but I'd thought I'd give you the heads up just incase it might be a bug

Regards,
Nik.
PS:- how would one deal with toggling between landscape and normal mode ? I just tested my app on a xda mini-s and when you pull out the keyboard and pop it back it will toggle between landscape mode, is there a way to keep gled from changing the rotation given the OS mode ?