Flickitty iPhone game
Posted: Oct 14, 2009 @ 3:40am
I thought it only appropriate to post this here at PM, given the history both Randall and I have with this community.
Randall and I have released an iPhone / iPod touch game called . It uses a new game engine, 2Dex, which is a partial reincarnation of the Varium project (very little code is actually recycled into the new engine, but the entity / handler concepts and Lua scripting was all worked out as part of Varium). The engine is very versatile and we expect to release several more games powered by 2Dex (as well as possibly licensing it to 3rd parties).
The game itself is all Randall's creation - the art, scripting and gameplay. It uses a unique control system, and takes advantage of the realistic physics simulation included in 2Dex. I was concentrating purely on the engine development in parallel. The art is very original and unique, as is the gameplay and control scheme - Randall really broke new ground in this game. We're really proud that this game has been approved and is available through the iTunes App store, as it is an arduous process to be approved as a developer, create an application, and actually have it approved by Apple. The Free version has been available for a couple weeks now (including an approved update), and we anticipate approval of the full version (which will sell for $0.99) next week.
The game and engine are purely 2D, but use OpenGL rendering. Eventually I will likely extend 2Dex into 3Dex for full 3D rendering (and in a way bring the Varium project full-circle), but we will be concentrating on 2D titles for the immediate future.
Visit for screenshots and a video of gameplay.
Dan
Randall and I have released an iPhone / iPod touch game called . It uses a new game engine, 2Dex, which is a partial reincarnation of the Varium project (very little code is actually recycled into the new engine, but the entity / handler concepts and Lua scripting was all worked out as part of Varium). The engine is very versatile and we expect to release several more games powered by 2Dex (as well as possibly licensing it to 3rd parties).
The game itself is all Randall's creation - the art, scripting and gameplay. It uses a unique control system, and takes advantage of the realistic physics simulation included in 2Dex. I was concentrating purely on the engine development in parallel. The art is very original and unique, as is the gameplay and control scheme - Randall really broke new ground in this game. We're really proud that this game has been approved and is available through the iTunes App store, as it is an arduous process to be approved as a developer, create an application, and actually have it approved by Apple. The Free version has been available for a couple weeks now (including an approved update), and we anticipate approval of the full version (which will sell for $0.99) next week.
The game and engine are purely 2D, but use OpenGL rendering. Eventually I will likely extend 2Dex into 3Dex for full 3D rendering (and in a way bring the Varium project full-circle), but we will be concentrating on 2D titles for the immediate future.
Visit for screenshots and a video of gameplay.
Dan