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PocketQuake on WinCE 3.0???


PocketQuake on WinCE 3.0???

Postby BuckBokai » Feb 14, 2001 @ 11:45am

I am new to all this, and Im wondering... after trying to sift through all the mips and arms and sh3 progs... will Pocket Quake work on a new Cassio Cassiopeia E125 running Wince 3.0?
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Re: PocketQuake on WinCE 3.0???

Postby Dan East » Feb 14, 2001 @ 12:09pm

"Pocket PC" is Windows CE 3.0.  The current problem is that the MIPS processor, which is what the Casio devices use, has absolutely dismal floating point performance, which is what Quake relies on (the iPaq's Strong ARM processor is 12 times faster than MIPS at these computations).  This means that Quake would be unplayable on MIPS devices unless the floating point computations are replaced with routines more conducive to the MIPS processor.  So, the reason that we only provide an iPaq version is because the iPaq is the only known Pocket PC / PSPC device capable of playing Quake (the @migo, which is also based on the Strong ARM processor, could of course play Quake also).<br><br>Dan East<br>Last modification: Dan East - 02/14/01 at 09:09:49
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Re: PocketQuake on WinCE 3.0???

Postby Sparky009 » Feb 15, 2001 @ 3:53pm

however floating point on the SA still has a ways to go... which is why Dan is looking into fixed-integer math, which should run considerably better on the Casio machines, as well as the iPaq/@migo. (Forgive me for speaking for ya Dan :)).Last modification: Sparky009 - 02/15/01 at 12:53:08
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Re: PocketQuake on WinCE 3.0???

Postby CARPEDIEM » Feb 15, 2001 @ 5:38pm

I have to very much disagree with you there Dan, as a gapi benchmarking tool that i developed shows, ipaq'z are considerably slower than casio's when using floating point operations. I have no clue of why the other benchmarking tools deny this. But hey, as soon as you release the source i'll start work in porting it and we shall see.<br>
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Re: PocketQuake on WinCE 3.0???

Postby CARPEDIEM » Feb 16, 2001 @ 8:17am

Well... but of course i may be wrong, perhaps what's slowing down the ipaqs on the test is not floating point emulation, but castin floats to ints.<br>That i think may be it.'<br>
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