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Quake on Casio


Quake on Casio

Postby entropy1980 » Feb 16, 2001 @ 1:10pm

Where is the source code? would it be hard to compile to run on the mips?i am willing to give it a shot if i can have at the code! thanks
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Re: Quake on Casio

Postby Dr. Phat » Feb 17, 2001 @ 8:48am

ill try not to be blunt, but there are like 300,000 posts just like yours.<br><br>(sorry Moose, i had to take one;))
Mike Greene
"Quanti est illa perna?" (How much is that ham)
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Re: Quake on Casio

Postby entropy1980 » Feb 17, 2001 @ 3:24pm

i know sorry bad board etiquette
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Re: Quake on Casio

Postby CARPEDIEM » Feb 17, 2001 @ 5:36pm

I have made it compile on Mips, but it locks up after showing the menu and saying: "Starting Quake"<br><br>I believe this is because it's drawing the frames outside the framebuffer (ie, overwritting memory). So, im happy that it only hangs up, a zillion times i have overwritten my memory in the same way and that caused hard resets to a complete system breakdown. But happily everything is fixable.<br><br>I've been trying to make it work for a while and i couln't, i even deleted the body of the 2 main functions drawing and it still locks. I guess i'll have to look harder.<br><br>
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Re: Quake on Casio

Postby Dan East » Feb 17, 2001 @ 10:38pm

Build a debug MIPS exe and remote debug it on the device.  Hopefully you have at least a USB connection.  Ethernet is by far the best for remote debugging.<br><br>Dan East<br>Last modification: Dan East - 02/17/01 at 19:38:36
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