Mr. Visitor<br><br>Are you editing a shortcut file to launch Quake? I mean by changing it's command line to launch with the bots running? If so, it won't work. As posted by Dan, microsoft totally started from scratch on some aspects of this OS.<br><br>I believe you can get it to run thru the Run line, tap clock and hold while pressing the action button.<br><br>I myself have made my own pak file setup for botmatches only. With Randall's tip on overwriting the progs.dat file in my pak0.pak file I don't have to enter any command line in to begin the Omnicron bot engine. All that's required is I setup a multiplayer game thru the normal menu system.<br><br>I'll post a more in-depth FAQ on this later, but what you basically need to do is use pakExplorer to, move the Omnicron files into the same locations in the pak0.pak file (gfx/progs etc). Overwrite the pak0.pak file's Progs.dat file with Omnicron's. Also move the "pop.lmp" file from a registered pak1.pak file into your custom pak0.pak file's gfx directory. This will allow you to play custom maps, so it's required. Finally, move the custom maps into the maps folder. I have renamed my haps to start.bsp and e1m1.bsp. This way, I can select them from the Multiplayer menu despite being named differently

<br><br>Finally, start up a multiplayer game and once in the map of your choice, type these in the console:<br><br>deathmatch 3<br>addbot<br>(you can add up to 3 bots without a command line start)<br>--<br>additional commands:<br><br>removebot<br>skill 0 (can go 0-3 in increments i.e. 1.5)<br>noshellcases<br>bottalk 1<br>samelevel 1<br><br>-------------------------------<br>I have made a special autoexec and server cfg file which I will post in my BOT/MAP PAK FAQ in the following days.<br><br>Until then, I hope you can get up and running. These maps are pretty sweet. They both have their own play styles, which are great depending on your fragging mood

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