by xidknightx » Mar 28, 2001 @ 4:52pm
I made a custom map and compiled it as a bsp. There were no leaks and there was a player start point, however when i try to load it from the console in pocket quake i get a windows dialoge box on my ipaq saying "Quake Error ED_LoadFromFIle found P when expecting {" what the hell does this mean and how do i fix it so i can make my own maps?