by Moose or Chuck » Jul 2, 2001 @ 4:58pm
Each textured brush is divided, depending on where the texture ends. You see, vis has to cut each brush up, so if your texture is something like 16x16 and your brush is 16x16x16 then you'd have 6 polies, the 6 sizes of the cube. But if you have a brush that's 32x32x32 then you'd have anywhere from 12 polies to 24 polies, depending on how well the textures are aligned to the brush. So texture's cut up the brushes to create more polies if you're not careful<br>Also, any brush that intersects another brush will cut up the intersected brush, making that many more polies, depending on the number of sides of the poly that intersected the intersected poly. So that could also increase the poly size by a whole lot. So you'd want to keep simple detail oriented things 1 unit off of other polies. But things like columns and walls and doors don't need to be 1 unit off.<br>Models and entities DO increase the poly count, but in a different way, which doesn't slow down the system as much, but still makes a difference.