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Quake 2 GPL'd - Source code available


Re: Quake 2 GPL'd - Source code available

Postby Robotbeat » Dec 27, 2001 @ 1:39am

ACCELERATORS?!? WE DON'T NEED NO STINKIN' ACCELERATORS!!! (Ever seen the movie UHF? It's a quality late 1980's movie starring Weird Al.)<br><br>I think that with enough ASM and fixed-point optimizations, we can get games like Quake or Quake 2 running at over 30 fps on tomorrow's Pocket PCs (just a faster 400+ MHz processor, nothing else special). Smooth as diarrhea. That means at least 15 fps on today's machines. Why not? (Okay, so probably not Quake 2 at over 15 fps, but I'm sure Quake 1.)<br><br>FixedPoint+ARMasm+PocketPC+DanEast+Quake1and2= great 3d gaming (killing) on the go.<br><br>In all this polygonal glory, let us not forget Argentum.
Die, Palm, Die. If that offended you, then get rid of your Palm OS device.
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