You guys can verify this for me, but you should be able to mix and match between pak, pak.gz, and extracted files. This is the order Pocket Quake searches for individual game files:<br><br>\quake\(individual unpaked files)<br>\quake\pak0.pak<br>\quake\pak1.pak (pak2.pak, etc)<br>\Storage Card(s)\quake\(individual unpaked files)<br>\Storage Card(s)\quake\pak0.pak<br>\Storage Card(s)\quake\pak1.pak (pak2.pak, etc)<br><br>If both a pak0.pak and pak0.pak.gz file exist in the same directory, then only the pak0.pak file will be used for that dir.<br>So, you can unpak select files, and leave the rest of the files in the .pak or .pak.gz files. PQ will find the unpaked files first and not touch the pak / pak.gz file (for that file). Or, a kind person could create a pak0.pak with only the basic menus, fonts, menu sounds, etc, and create a pak1.pak.gz containing the actual levels. Those using the registered pak1.pak could just name the file pak2.pak.<br>Note that PQ will use the source it finds first in the above search order. Thus if you have a decompressed pak0.pak on your storage card (or completely unpak the files), and still have pak0.pak.gz on your device (\quake\), then it will find the gz file first and use it. That obviously would not be the desired effect.<br>Is that crystal clear?

<br><br>Dan East