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PQ2 on X Scale device?? How will it run??


PQ2 on X Scale device?? How will it run??

Postby HobbesAB » May 17, 2002 @ 8:13pm

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Postby red_alert00 » Jun 7, 2002 @ 5:25am

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Postby R0B » Jun 7, 2002 @ 5:31am

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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Postby Jadam » Jun 11, 2002 @ 3:44am

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Postby R0B » Jun 11, 2002 @ 4:24am

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Postby dustobub » Jun 21, 2002 @ 1:34am

I just put PQ1 on my e740 and by just guessing i would say around 20. Anyone know the console command to show fps. Thanks

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Postby Matt Keys » Jun 21, 2002 @ 2:56am

type in /timedemo demo1.dem in the console.

I am pretty sure that is right, it should run through a demo and tell you at the end in the console how many fps you got. In order to compare it with other device's, we delete all of our configs so that no "speed hacks" are being used.
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Postby James S » Jun 21, 2002 @ 5:14pm

Lol, someone said OpenGL would be ported because of that ATI chip. HAHAH!

And Jadam! What were you thinking?!

PocketQuake runs at 7.2FPS in timedemo demo01
No one has benchmarked PocketQuakeII yet, but I'd say between 4 to 5 FPS.

Of course now someone will jump in and say "but when the problem with the ATI graphics chip is solved then it will run at 15FPS easily!" Then I tell them it's not going to happen then someone comes up with all these technical numbers that don't mean anything important and then we go onto a huge argument.
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Postby Robotbeat » Jun 21, 2002 @ 7:25pm

You sound like that happened to you in another threa... umm... in another life, Moose.
Die, Palm, Die. If that offended you, then get rid of your Palm OS device.
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Postby eminefes » Jun 26, 2002 @ 9:14am

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Postby Robotbeat » Jun 26, 2002 @ 4:16pm

Die, Palm, Die. If that offended you, then get rid of your Palm OS device.
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Postby (TSC)Bender » Jun 26, 2002 @ 6:31pm

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Postby eminefes » Jun 26, 2002 @ 7:01pm

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Postby (TSC)Bender » Jun 26, 2002 @ 8:22pm

When we get 700 mhz or higher, Unreal and Half-Life might be possibilites, but that could take a while :cry:
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Postby James S » Jun 26, 2002 @ 9:43pm

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