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PQ Single Player Level Pack/Mod


Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 6, 2001 @ 4:17pm

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Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 6, 2001 @ 4:53pm

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Re: PQ Single Player Level Pack/Mod

Postby R0B » Aug 6, 2001 @ 5:00pm

That's what I was thinking.  I still think that we should do a James Bond type mod, but with our own script.  That's why I put writers there.  I hope that this will be a single and multiplayer mod, but single player will be the main priority.  I plan on implimenting multiplayer, just like in regular golden eye.  As for the setting, I think that it should start out in an apartment complex, where 007 has to recover a data tape that contains that plans for terrorists who want to destroy Great Britian from the face of this earth with a nuke strike.  And then it will progress from there.  This is just a quick idea, and nothing is certain yet.  Right now, I am going to go to that website sugested and see what I can learn.  If you can help keep on posting.  BTW, if you have ideas for a script please email them to me at This address<br><br><br>BTW, there is a glitch in the PQComplex map.  If you go under water, there is a dark water spot on the wall that you can fall through, and you are stuck under the level with no way to get up that I can find.
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 6, 2001 @ 5:08pm

They want to destroy Great Britain? What for? Did they try the food or what?<br><br>I say set it somewhere in Latin America/South America, possibly the only place on earth with governments less stable than in Africa.<br><br>How's this? In the face of the recent Peruvian election fiascoes of the last year or so, an agent from the United Nations secret ops forces is sent in to retrieve a key witness to assist in the trial of several prominent military leaders at the Hague. Without this witness alive and the evidence she holds, the case falls apart and corruption triumphs. With this kind of plot, we've got our NPC, our opportunities for conversation, a rich real-world situational setting (look at both the current situation in Peru and the difficulties trying Slobodan Milosevic in the world court), and lots of plot points in a James Bond-style adventure. Plus, I speak Spanish and Diego speaks Portuguese, so the voice acting could be pretty authentic.<br><br>This is something I'd like to play, and if we make it realistic enough we'll even appeal to people like Chuck who want a CS-style game on the PocketPC.
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 6, 2001 @ 5:13pm

Wow! I'm on a mod team! My mom will be so proud... <grin>
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Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 6, 2001 @ 5:13pm

Rob and Thomas,<br>About the storyline, yeah, that´s a pretty good idea. IMO, the missions should be at lots of different places,  like Alps, planes, airports and stuff like that, so it wont be boring for the player after 5 lvls. Anyway, I will see if I can get some cool ideas for it in the next days.<br><br>...oh, and that thing you saw in PQomplex is not a glitch. It´s an "easter egg" ;)<br>
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Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 6, 2001 @ 5:15pm

;D
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Re: PQ Single Player Level Pack/Mod

Postby Moose or Chuck » Aug 6, 2001 @ 5:16pm

I'm coo with the Bond mod, as long as there's a bonus stage inwhich you must 'pump' the information out of the evil guy's girl.
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 6, 2001 @ 5:18pm

It wouldn't be a Bond mod then. All the really hot action in a 007 flick always takes place off camera.
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Re: PQ Single Player Level Pack/Mod

Postby Moose or Chuck » Aug 6, 2001 @ 5:22pm

haha i'm starting a trend COO is teh COO word.
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 6, 2001 @ 5:24pm

Yeah, next thing you know we'll all be writing "teh" instead of "the," too. <grin>
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Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 6, 2001 @ 6:18pm

Adding some ideas:<br><br>-There should be some kind of mountain city lvl in Andes.. A city in a valey, with some old constructions, some NPCs. That would give a very cool effect to the lvl. I have some ideas on it.<br><br>-kind of a training lvl, like in Perfect Dark. With shooting range, etc.<br><br>-3rd person mode. <br><br>-custom skins and controls for the mod/game. (possible?)
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 6, 2001 @ 6:20pm

All very possible. A friend of mine used to do QuakeC all the time, and I was pretty active in the old Quake mods whenever I could use his computer. There's amazing stuff possible in that there code.
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Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 6, 2001 @ 6:23pm

Just thinking.. That´s going to be a big(mb) mod/game ... How much lvls are we going to make?
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 6, 2001 @ 6:29pm

Why not divide it into 4 main "segments," plus a training course? I guess it really depends on the plot how much we can do, but I think if Zerstorer could create a legendary mod with 6 levels, 4 or 5 (plus maybe a DM level or two) would be great for us.
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