by Blackstar » Apr 16, 2004 @ 8:36am
"It also required like a 32mb graphic card."
Not really the MBX is a Tile-based card meaning it has not external Z-buffer that frees up a lot of ram. It has very good texture compression better then anything on the PC which I believe is only 4bit/pixel while the MBX can beat 2bit/pixel. Tile-based cards can also get away with single buffering again freeing up more ram. Next Tile based cards have HSR removing any textures and objects hidden away behind other objects or in Powevr words.
"Hidden pixels are never textured or written to frame buffer or Z-buffer, Hence lower memory traffic and lower power consumption per delivered pixel"
meaning loading in far less textures and it has the bandwidth to load textures in without a problem. In fact Tile-based cards use up about 1/3 perhaps 2/3’s less ram then traditional cards depending on the 3D screen.
"Would you want to play Quake 3 on your PDA"
Not a lot but the point is you can get Quake 3 graphics but it does not have to be Quake 3 racing games would work well. The 2nd point is the next generation chips have solved two problems we now have the graphics card power and CPU power to do Quake 3. The only thing missing is hard drive space and even that might be enough we have to wait and see. But I bet if you cut out some of the player modles use texture compression and cut out some of the maps then it might just fit into a next generation device. Bit to early to be sure.