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Using Custom Maps


Re: Using Custom Maps

Postby Fcorp » Mar 20, 2001 @ 10:19pm

randall:<br>Your right but in the editor that i have for<br>quake there is also info_player_team1 and <br>info_player_team2 and item_flag_team1 and<br>item_flag_team2 i'm pretty sure these belong<br>to Three Wave Capture <br>The Flag TC .<br>______-----------------Fcorp
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Re: Using Custom Maps

Postby 999 » Mar 20, 2001 @ 10:33pm

Well, on the first go, the Player1 will always start in the same area. I know that once you die, you will randomly spawn at any other point, hence the need for the "reset" bind.<br><br>If this is so, you can bind a key to restart the level each time you die.  You would *hopefully* spawn at the assigned player1 point, while the bots would spawn back on there side of the map. <br><br>By adding more spawn points than needed on the bot side, this could *hopefully* add a bit of dymanics to the game as they will spawn in different areas at the start of each map.<br><br>
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Re: Using Custom Maps

Postby Fcorp » Mar 20, 2001 @ 11:36pm

999:<br>Smart!!<br><br>I'll look into it. I've only just got omni bot<br>to work on my ppc. I kept getting an error.<br>so now team play is possible i will test the <br>map in this way. Look here for results.<br><br>P.s do you think reaper bot puts less strain on <br>the system?
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Re: Using Custom Maps

Postby randall » Mar 21, 2001 @ 3:38am

The singleplayer spawnpoints don't work in Deathmatch. The Deathmatch spawnpoints don't work in Singleplayer. The Coop spawnpoints are Multiplayer/Singleplayer.<br><br>In order for the bots to spawn, the game usually has to be multiplayer. So that requires multiple spawnpoints (deathmatch or coop) that both the player and bots will spawn.<br><br>I don't know of a way to force  a particular player to spawn at a given spawnpoint in Quake (Quake II is different). Hopefully you guys can figure this one out.
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Re: Using Custom Maps

Postby 999 » Mar 21, 2001 @ 3:50am

Well in that case, why not just make a new single player map?<br><br>I'd still like to have a go with setting up goal oriented level for the PPC.<br><br>
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Re: Using Custom Maps

Postby randall » Mar 21, 2001 @ 3:58am

Oh definately, a goal oriented map would be cool. It would be much better with bots. I just can't figure out if its possible to force a spawn. There aren't too many flags available for the Quake entities, and the lack of a team spawn really bums me out.<br><br>I'll look at the triggers.
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Re: Using Custom Maps

Postby Dr. Phat » Mar 21, 2001 @ 8:31pm

But wouldn't that require like a 50 meg .pak file?
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Re: Using Custom Maps

Postby Moose or Chuck » Mar 22, 2001 @ 7:34am

Uhm. what? Is phat talking about a reply I missed?
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Re: Using Custom Maps

Postby Dr. Phat » Mar 22, 2001 @ 1:12pm

I was talking about the Goal oriented mission. that would take alot of memory, and 12 hours to download.
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Re: Using Custom Maps

Postby Moose or Chuck » Mar 22, 2001 @ 1:41pm

You don't know what you're talking about. This would be laughable if it wasn't such a sad state of affairs you're in Phat. Why would it be ANY larger? Think about it. Level 1 is a goal oriented map just as much as anything else and it's under a meg I'm sure. The goal is to get to the finish. They are talking about a teamplay multiplayer map too. Which might need to be slightly larger just so that the player would see more action and the bots wouldn't take it all. Maybe 20% larger, that doesn't mean size either. Have you ever even used WorldCraft before?
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Re: Using Custom Maps

Postby Fcorp » Mar 22, 2001 @ 2:21pm

I will shortly be posting a goal orintated map<br>that will be 312kb or close enough.<br>but to download the bot's aswell still wouldn't take long. About another 500kb.
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Re: Using Custom Maps

Postby randall » Mar 22, 2001 @ 2:34pm

I have noo idea why Phat would think the file would be any larger. Where did that come from?
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Re: Using Custom Maps

Postby 999 » Mar 22, 2001 @ 3:38pm

Looking forward to the new map FCorp :)<br><br>I've gotten a little tied down lately.  Wasted some time on a Logo for someone who now doesn't know if they want to use it or not.  That sort of thing just kills me.  It kinda took this creative momentum I had goin' and just brought it to a dead halt :(<br><br>Does your Goal Oriented map use bots?  <br><br>I've got two maps in the works, but no drive to finish them right now :\  I need to test all the item placement in some bot matches and skin it...argh...<br><br><br>
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Re: Using Custom Maps

Postby randall » Mar 22, 2001 @ 7:02pm

I hate Quakes 256 color palette. My whole map is held up by the damn textures. Nearly every single one needs to be custom made, because the Quake textures don't reflect a real-world setting very good.<br><br>How many damn shades of brown are there? Must be somewhere around 256! :)
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Re: Using Custom Maps

Postby Dr. Phat » Mar 29, 2001 @ 8:20pm

i thought you would have to hit buttons, and find stufff. like making it an adventure game. i didnt know what the hell you were talking about!
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