by 999 » Apr 24, 2001 @ 4:33am
Sniff<br><br>Since I'm not popular anymore (low star count and all), I'm set to make antoher post in this thread to anyone who cares, as well as for my own writing amusements.<br><br>I have redone the "Devise" map using some of Randall's "1 unit lift" method, whereby entities are lifted off the ground, and or moved so to not touch any surrounding entities. Having done so has really sped up the Devise map quite a bit, especially in the area with the ramp to the 3rd runoff. I have also made the lighting a little more appealing, and removed the washed out look.<br><br>Deathbox doesn't need the "lift" method, I'm still getting an excellent fps in that arena, however I did adjust the lighting, the shadows are becoming to intrusive to the flow of the game.<br><br>Reaktor, my new map, will be released in an hour or so, I'm having trouble finding temporary skins that look decent enough. Anyhow, this map is my largest, in terms of rooms. The framerate is also rather nice thanks to the "lift" method.<br><br>A note on the maps, I'm doing this for the gameplay, not how purdy I can make a map. While I would love to deliver an all around package, I'm simply making these maps for my own personal use with RA and have decided to share. <br><br>Overall, I feel I've captured some of the finer elements in RA with the 3 maps I have come up with. I do plan on reskinning these maps some day, but at the moment, I am more interested in filling up my mapcycle routine for RA with fast and furious maps.<br><br>Additionally, my maps have one thing in mind, SPEED (oh and looking shit brown), and I have done my best to keep the R_speeds down below 60, with 98 being the highest. <br><br>If you fancy RA, just bear with the skins, and enjoy the mod and maps.<br><br>
