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who's up for a quake tourny?


Re: who's up for a quake tourny?

Postby TBone » Aug 15, 2001 @ 12:17am

CF Memory sounded great to me, or maybe a free upgrade from times2tech.com, that kind of thing.
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Re: who's up for a quake tourny?

Postby Dan East » Aug 15, 2001 @ 12:18am

Also, I will definitely add Socks4 (and perhaps Socks5) proxy support to PQ in time for the competition. I've already looked at some source for the proxy support, and it will be easy to implement.<br><br>Dan East
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Re: who's up for a quake tourny?

Postby nwduffer » Aug 15, 2001 @ 2:58am

Man, sounds like I need to load this program up in time for the tourney!<br><br>Paul
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Re: who's up for a quake tourny?

Postby Gods_Gift » Aug 15, 2001 @ 5:00am

Is the tourney gonna be split between IPAQ's and Cassiopeia's, Jornada's etc.<br><br>I run PQ on my E115 but although the speed is ok it ain't good enough to fight online !<br>
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Re: who's up for a quake tourny?

Postby bulletproof » Aug 15, 2001 @ 6:33am

Yes! Maybe you could seperate this tourny for each device. I'll be using my Jornada 545 which would mean I would receive a sweaty palm  Smack Down from anyone with a Ipaq or a Casio unless you can rig some sort of handicap to even the odds! <br>
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Re: who's up for a quake tourny?

Postby suchiaruzu » Aug 15, 2001 @ 9:07am

I'll help organizing the fights, maps, enemys and stuff. That'll be cool!<br>Oh, would it be possible to allow WinQuake users to play as spectators? (I'm not so into Quake anymore, was that possible?)<br>-Shape
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Re: who's up for a quake tourny?

Postby TBone » Aug 15, 2001 @ 9:10am

Oh, and another thing: we should definitely choose ahead of time a set of custom maps that will run faster on PQ and make it easier to see. Maybe it's just my screen, but when I was practicing against reapers last night I found that I was good against a skill 1 bot on DM6, but I could take a skill 2 bot on DMMuseum, which runs much smoother and has better contrast. Just a thought.
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Re: who's up for a quake tourny?

Postby Dan East » Aug 15, 2001 @ 9:31am

My vote is for the DM Hotel map as well. That's one of my favorites.<br><br>Dan East
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Re: who's up for a quake tourny?

Postby TBone » Aug 15, 2001 @ 9:35am

Yeah, DM Hotel is good. I'd prefer we didn't go with Loadzone or Hogtooth, though. They're good maps, but the random weapon selection makes it really unbalanced in DM in my opinion.
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Re: who's up for a quake tourny?

Postby Dan East » Aug 15, 2001 @ 10:02am

Is such a thing possible with QuakeC, or would it require modifying Quake:<br>Retrieve a bitmap off of the server and use it as a texture for an object.<br><br>Dan East
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Re: who's up for a quake tourny?

Postby TBone » Aug 15, 2001 @ 10:07am

The modeling aspect of Quake is controlled entirely by the compiled code, not QuakeC. You can control placement of an object or their skin, but that skin must be already there and its implementation will be handled by the engine.<br><br>HOWEVER: I'm thinking you'd like to use this for your cheat-detection? QuakeC would be able to select from a variety of textures on models IF that skin already exists within the .mdl file. For example, Reaper Bots are capable of using multiple skins if they have the textures made available to them. You'd have to distribute a new model with the textures available and have the server send an ID number to the QuakeC code telling it which skin to select.<br><br>So... it's possible, but not entirely the way I think you were considering.
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Re: who's up for a quake tourny?

Postby Dan East » Aug 15, 2001 @ 10:09am

No, what I was thinking was having panels in the map that would show tournament stats, the schedule of who plays when, etc.<br><br>Dan East
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Re: who's up for a quake tourny?

Postby TBone » Aug 15, 2001 @ 10:12am

Hmmm... What if you had the LCD characters in the displays as models and spawned/removed them by character using QuakeC to do the display? Someone's probably even written up a library to do that kind of thing.<br><br>I think it'd probably be easier just to do it using the normal text output QuakeC and make a keybind for it. +showschedule or something like that. Or overload +showscores.
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Re: who's up for a quake tourny?

Postby Dan East » Aug 15, 2001 @ 10:28am

Next question. Has anyone heard of stacking Quake servers? I'm sure it would require modifications to the source, but it may have been done already. It's likely there would be hundreds of people wishing to watch the tournament, so I'm trying to figure out a way to make it feasible without interfering with the actual gameplay. Something like this:<br>Image<br><br>Dan East
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Re: who's up for a quake tourny?

Postby Matt Keys » Aug 15, 2001 @ 12:38pm

We could always just make a demo so people could watch when its done.
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