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Using Custom Maps


Re: Using Custom Maps

Postby Moose or Chuck » Mar 29, 2001 @ 9:46pm

Uh huh, you just walk around and hit buttons. That's different than the current set of maps. riiiight
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Re: Using Custom Maps

Postby Diego Cueva » Mar 30, 2001 @ 11:32am

Hi, <br><br>I´m making some maps for PQ and I would like to know how to get them to run faster on my PPC?<br>And, is it possible to create an entire episode optimized for PQ? <br><br>Thanks,<br>Diego Cueva
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Re: Using Custom Maps

Postby Jaybot » Mar 30, 2001 @ 8:19pm

i was just checking out the pop.lmp file and it turns out just to be a picture of the Quake logo in ASCII format.... now, I'm wondering what if I drew anything (like a stick figure) and saved it in ASCII format and changed the name to pop.lmp if that would work?  Maybe it has to be the same file size though, but that wouldn't be a problem either.
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Re: Using Custom Maps

Postby Jaybot » Mar 30, 2001 @ 10:33pm

It's not really a crack, it's just a fact that the pop.lmp file is an ascii picture.  I'm not saying that anyone should make their own pop.lmp file, I'm just pointing out a fact.  It's no more of a crack than using pak explorer and moving the pop.lmp file.  It's only a crack if someone abuses this information.
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Re: Using Custom Maps

Postby randall » Mar 30, 2001 @ 10:40pm

It's a crack because someone can create this file (without even owning PAK1.PAK) and the game will acknowledge it as a "registered" version. They still won't have the files located in PAK1.PAK, but all they will be missing out on is those maps.<br><br>It will, however, allow them to play MODified files and maps.<br><br><br><br>Last modification: randall - 03/30/01 at 19:40:02
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Re: Using Custom Maps

Postby Jaybot » Mar 30, 2001 @ 10:55pm

It's a crack because someone can create this file.<br><br>Right, exactly, someone has to create it for themself.  And that's their fault, and they're doing the cracking, not me.  If I do it for my own personal use, however, and don't distribute it, it's not a real crack (especially since I own the registered version).  This is no different than taking the pop.lmp file out of pak1 and putting it in pak0 for personal use... well it is a little, but not much.
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Re: Using Custom Maps

Postby randall » Mar 30, 2001 @ 11:26pm

LOL, I was wondering if anyone would figure that out. 16 character alignment allows you to see the image. But isn't this essentially a crack? And thus frowned upon by id software and this board?<br><br>[moderators, feel free to edit this message if necessary]<br><br>Last modification: randall - 03/30/01 at 20:26:12
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Re: Using Custom Maps

Postby randall » Mar 31, 2001 @ 12:06am

Yeah, I know that. I own the registered version so I can do anything I want to the files.<br><br>I guess my major concern was that someone would actually do this. But the chances of someone accidently duplicating the file are about nil.<br><br>The file is actually listed in the source code for comparison (in HEX).<br><br>Last modification: randall - 03/30/01 at 21:06:31
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Re: Using Custom Maps

Postby Jaybot » Mar 31, 2001 @ 12:39am

hey you're right! took me awhile to find it.  Now I can just change the reference in the code to my stick figure in HEX and recompile... and then it will look for my  stick figure pop.lmp in the gfx directory... don't ask me why I'm doing this, I must really be bored.
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Re: Using Custom Maps

Postby randall » Mar 31, 2001 @ 1:52am

LOL.
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Re: Using Custom Maps

Postby Dan East » Mar 31, 2001 @ 10:38am

Diego Cueva, yes, it's certainly possible to create a whole episode optimized for PQ. If you go to the trouble (or for anyone else who creates custom levels), I would recommend going with lighter colored textures for the walls, like FCorp did with hotdm. It really makes the game more playable when you're out with your device in poor lighting situations. The Quake levels are very dark and low-contrast, which isn't the greatest at times. A bright, techno, Quake II look would be cool, and add more variety too.<br><br>Dan East
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Re: Using Custom Maps

Postby Diego Cueva » Mar 31, 2001 @ 10:45pm

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Re: Using Custom Maps

Postby randall » Mar 31, 2001 @ 11:12pm

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Re: Using Custom Maps

Postby Moose or Chuck » Apr 1, 2001 @ 10:15am

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Re: Using Custom Maps

Postby 999 » Apr 1, 2001 @ 3:46pm

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