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Wolfenstein 3D for WinCE!!!


Re: Wolfenstein 3D for WinCE!!!

Postby Dr. Phat » Mar 27, 2001 @ 3:56pm

where can i find this alleged "Pong"?  This Atari emulator... where can i find one? Jaybot- help me
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Re: Wolfenstein 3D for WinCE!!!

Postby NAUTICA007 » Mar 27, 2001 @ 4:46pm

Thanks a lot "Moose Master"!<br>Well we can see some people don't care about other's thoughts and ideas.<br>All I'm interested in, is how to play wolfenstein on my iPAQ!<br>and NOT IN YOUR SMART AS* REMARKS.<br>SO IF YOUR NOT TALKING ABOUT OR HELPING TO PORT THE GAME, PLEASE DON'T POST NOTHING AT ALL.
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Re: Wolfenstein 3D for WinCE!!!

Postby 999 » Mar 27, 2001 @ 5:20pm

Hey Nautica,<br><br>Thanks for your interest in these messageboards, as well as your patronage as a PocketQuake user, but I'm afraid your requests for a Wolf port were more counter productive than anything.<br><br>You're wrong on two accounts, and do the unmentionable on a public forum.<br><br>1- People don't *Demand* ports, the *Request* them<br><br>2- Ports cannot be sold, as they are usually based on open source projects.  This is why you don't *demand* them, because there is honestly no motivating factor like a "$" in this instance.  The port is based entirely on that author's affinity for the project at hand.<br><br>Finally, we ask that you do not talk about warez or the distribution of copyrighted software in our forums.<br><br>Your devotion to Wolfenstien warrants a port, let's just cross our fingers and give it a little time.<br><br><br>
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Re: Wolfenstein 3D for WinCE!!!

Postby Moose or Chuck » Mar 27, 2001 @ 5:22pm

You're not helping to port the game so maybe you should be quiet.<br>We have all been over how to put the game on a PocketPC, one way or another. READ THE FREAKING POSTS. ARGH!<br>Some people just make me so angry. I hear ignorance is bliss, you must be really happy.
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Re: Wolfenstein 3D for WinCE!!!

Postby Warren » Mar 27, 2001 @ 5:26pm

Calm down people! Jeez! Nautica007, in your last post, you said, or it seemed to say that, the way to make games is to keep bugging people until someone gets fet up and makes the game. I want to take up the job in porting Wolfenstein, because it's probably my most favorite game of all time, and I would like the honor to port it. As Moose Master said before, it would take a person who is insane about Wolfenstein to port it. Just have patience. I don't know how long it'll take me to learn C++ and how to port games, but I WILL port Wolfenstein.
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Re: Wolfenstein 3D for WinCE!!!

Postby 999 » Mar 27, 2001 @ 5:30pm

Moose:<br><br>Please consider recanting your previous post.  <br><br>As a Moderator and representative of the PocketMatrix boards, there is no need to add insults to your closing remarks.<br><br>Thank You.<br><br>
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Re: Wolfenstein 3D for WinCE!!!

Postby randall » Mar 27, 2001 @ 5:44pm

Wolfenstein will take a while to port, for a number of reasons. Like I (and many others) have said, it will take a special person to even consider poorting it. A person dedicated to preserving Wolfensteins prominent place in gaming history, and with enough coding skills to pull it off.<br><br>The port will be difficult for a dozen reasons. I suggest if you can't name at least 6 of those reasons, you don't have any business "demanding or requesting" anything. Obviously there is a lack of respect for the amount of time and energy that goes into those projects.<br><br>Otherwise, sit idle like 99.9% of computer users worldwide, and wait for things to happen in the software industry. Maybe SOMETHING to your liking will eventually fall your way.
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Re: Wolfenstein 3D for WinCE!!!

Postby Moose or Chuck » Mar 27, 2001 @ 6:57pm

If he had read any of the other posts he would have known all the trials and tribulations involved in porting Wolfenstein and how it plays on a SNES emulator. I greatly dislike repeating posts in same thread that they were originally posted. If you want to modify my last message, go for it, but I will not. Some people deserve certain things.
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Re: Wolfenstein 3D for WinCE!!!

Postby Dan East » Mar 27, 2001 @ 6:58pm

When you start talking about older games, written when 286 and 386 processors were the best Intel had to offer, then you will probably run into major porting (rewriting?) problems. Most recent games (aka Quake generation and later) were designed to be ported. While Quake was abeing written id Software had in mind the goal of releasing it for every platform and game console within reason. Obviously they would make more money that way. Thus the code was written to be easily ported, going so far as to recognize whether or not the target hardware had big or little endian architecture. The older games, in order to surpass the threshold of good gaming (pseudo 3D type effects) which was barely possible with the 286 and 386 processors, had to be written very intimately to make optimum use of the hardware. That means a great deal of assembly programming, which would literally require an entire rewrite in C (if the programmer could even figure out what it is that the assembly code does). It also means direct hardware access in almost every way, from the keyboard / joystick input, sound card (or speaker-beeper) to directly accessing the VGA (or even CGA or EGA) graphics card for output. All of that would basically have to be written from scratch, again, if the programmer could even figure out what the orginal low-level hardware code does.<br><br>I'm not trying to discourage anyone from trying such a port. We'll never know until someone actually tries. The point I am making is that just because a game is older or simpler than Quake (for example), doesn't mean at all that it will be easier to port. It may require literally rewriting 70%+ of the game from scratch, because of the huge amount of hardware-specific coding.<br><br>Dan East
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Re: Wolfenstein 3D for WinCE!!!

Postby Warren » Mar 28, 2001 @ 9:07am

That's way I want to port it, because it requires so much rewriting, so it's a good learning experience. I'll probably be getting the first book "The Complete Idiot's Guide to C++" on Friday.
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Re: Wolfenstein 3D for WinCE!!!

Postby randall » Mar 28, 2001 @ 3:20pm

Christ, are you a glutton for punishment? Wolfenstein is simple by todays gaming standards, but that doesn't mean the code is simple.<br><br>I wish you great success.
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Re: Wolfenstein 3D for WinCE!!!

Postby Dr. Phat » Mar 28, 2001 @ 7:05pm

Well, as long as you got the idiot's guide! hehehehe~
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Re: Wolfenstein 3D for WinCE!!!

Postby Moose or Chuck » Mar 28, 2001 @ 8:19pm

Phat, you know nothing. Lots of Wolf is written in ASM code, meaning numbers like:<br>04 M3 7D 9X 3B 01 25<br>No person can figure out what that means, you'd have to COMPLETELY rewrite that, perfectly, after finding out what it does.<br>Oh ya, ASM is machine language code, unique to each processor. So it's different if you have a MIPS, ARM, or SH3.<br>Last modification: Moose Master - 03/28/01 at 17:19:34
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Re: Wolfenstein 3D for WinCE!!!

Postby randall » Mar 28, 2001 @ 9:06pm

Actually ASM isn't machine language, it's a low-level language that is about as close to machine language as we can get. Nobody codes in machine language (anymore).<br><br>ASM looks more like:<br><br>mov ds,ax<br>pop cx<br>pop ax<br>jnz $+2<br><br>It is a 1-to-1 language, meaning each command equals 1 machine language instruction.<br><br>C++ is different in the fact that 1 command could equal 12 machine language instructions.<br><br>Converting ASM code to C++ in order to compile it for PocketPC would be extremely difficult. I don't know of a utility that will convert ASM to C++ automatically (realiably).<br><br>
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Re: Wolfenstein 3D for WinCE!!!

Postby randall » Mar 28, 2001 @ 9:08pm

Oh, and you are correct that ASM is specific to the processor.
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