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screenshots of my new map


Re: screenshots of my new map

Postby Moose or Chuck » May 8, 2001 @ 6:44pm

k i'm gonna check it see if its arrived, god i hate email. its so gay. i never get what i want and always get what i hate.
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Re: screenshots of my new map

Postby Moose or Chuck » May 8, 2001 @ 6:45pm

i've got it now, no need to resend :)
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Re: screenshots of my new map

Postby Moose or Chuck » May 8, 2001 @ 7:09pm

i dunnno if its glquake or what but i've seen spikes on yours hitting 209 or so, it runs playable on my GlQuake, :) but seening as i don't have PQ installed righ now i can't really test the mips version sorry :) but i think you should add more health, 2 isn't alot for DM. THe single player is cool, i like the objectives... but a few more monsters would be cool.  Does Epoly ever matter because it his 1400 on your level on the roof... I like the layout, the outdoor theme is really cool.
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Re: screenshots of my new map

Postby randall » May 8, 2001 @ 7:25pm

OpenGL has higher polycounts because of the way it renders the scene (it subdivides it into triangles). The higher polys usually aren't an issue because the GPU is designed to handle it efficiently that way. So you won't get an accurate r_speeds reading.<br><br>There seems to be alot of items missing in Deathmatch. There is supposed to be an armor on top of the pallets in the green building (where the zombie is standing in SinglePlayer). For some reason it isn't appearing. I think there are a few weapons and ammos missing as well.<br><br>There should be 3 healths.<br><br>I'll try to figure out why these are missing.<br><br>epoly does effect framerate, but since they are models they don't affect it the same as wpoly. PocketQuake can handle 500-1000 epoly but creeps along if wpoly gets to 150.<br><br>I already have a newer version that drops the polycount in Deathmatch. I think the highest polycount is 80. Still can't use the roooftop in Deathmatch since the polys are still too high.<br>
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Re: screenshots of my new map

Postby randall » May 8, 2001 @ 7:31pm

The general concensus seems to be "MORE MONSTERS!"<br><br>So I'll try to work it in.<br><br>Chuck try to play it on your PPC first, since the gameplay is slightly different. For me it is harder to play on the PPC.
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Re: screenshots of my new map

Postby Moose or Chuck » May 8, 2001 @ 7:32pm

ya i like how u can jump up on the boxes and stuff, but on ppc thats kindof hard since the jump key is all out of the way and stuff :)
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Re: screenshots of my new map

Postby randall » May 8, 2001 @ 7:51pm

Also, there should be 10 monsters in HARD mode. if there are less you are probably playing NORMAL mode.<br><br>In that mode the zombie closely guards the RocketLauncher. I try to get 10/10 kills.
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Re: screenshots of my new map

Postby Moose or Chuck » May 8, 2001 @ 7:54pm

o yea it is really easy when reaper bot is installed :) hahhaha, i tried it on my ppc, well thats not fun hahehehe...
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Re: screenshots of my new map

Postby 999 » May 8, 2001 @ 9:58pm

Hey Randall, quick question:<br><br>Is it possible to make an enemy a "switch"?<br><br>As in killing it opens up a door etc? Just wondering ^_^<br><br>
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Re: screenshots of my new map

Postby randall » May 8, 2001 @ 10:02pm

yeah, it's possible to make a monster a switch.
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Re: screenshots of my new map

Postby 999 » May 8, 2001 @ 10:04pm

*in monty burns voice*<br>Ehhh-xcellent...<br><br>
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Re: screenshots of my new map

Postby Moose or Chuck » May 8, 2001 @ 10:07pm

that'd be quite cool, "take out the president" i can see it now, floormap of the whitehouse, skinned monster looking like George Bush, o wait they already do...
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Re: screenshots of my new map

Postby randall » May 8, 2001 @ 11:20pm

I made the control panels "light up" so they are noticeable. Now I don't need the irritating "text hints" anymore. It looks much better, and the damageable surface is more noticeable. (did anyone notice the panels turn black and charred?)<br><br>The objectives are still displayed when you start the SP game.<br><br>
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Re: screenshots of my new map

Postby Diego Cueva » May 9, 2001 @ 1:15pm

$#%#¨*&*!!! argh, I cant get the map to run on my PPC...<br><br>Last modification: Diego Cueva - 05/09/01 at 10:15:34
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Last modification: Diego Cueva - 04/31/03 at 17:32:04
I´m currently listening to my PC´s fan
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Re: screenshots of my new map

Postby randall » May 9, 2001 @ 2:13pm

What's the problem? The map runs in SinglePlayer and Deathmatch modes so there shouldn't be a spawn error.
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