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Multiplayer game on bluetooth?


Multiplayer game on bluetooth?

Postby wig » Mar 13, 2003 @ 3:03pm

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Postby sponge » Mar 13, 2003 @ 5:54pm

holy internets batman.
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Postby James S » Mar 13, 2003 @ 6:08pm

It might be possible. You'd have to experiment to figure it out. I have bluetooth on my iPaq and it mentions a COM port Serial profile, and since I can connect to the internet over my cellphone and to my desktop that has nothing but the TCP/IP protocol installed I think that it might be a possibility.

Let me put it this way... if you can figure out what the IP of the devices are when their connected via bluetooth then yes, it is feasible to play multiplayer.
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Postby Dihnekis » Mar 21, 2003 @ 9:03pm

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Postby sponge » Mar 21, 2003 @ 11:58pm

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Postby Dihnekis » Mar 22, 2003 @ 12:42am

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Postby James S » Mar 22, 2003 @ 12:59am

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Postby eminefes » Mar 22, 2003 @ 1:30am

Two cupcakes were in an oven. One turned to the other and said "Damn, it sure is hot in here" and the other one said "HOLY SHIT! A TALKING CUPCAKE!"
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Postby Guest » Mar 22, 2003 @ 11:27pm

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Postby sponge » Mar 23, 2003 @ 12:02am

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Postby Dan East » Mar 23, 2003 @ 2:21am

Pocket Quake is based off of WinQuake, which is what ID software released the source to. "Oddly" enough, WinQuake doesn't support serial connectivity, thus Pocket Quake doesn't support it.

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Postby sponge » Mar 23, 2003 @ 2:42am

Strange, I guess it's been a while since I've used WinQuake (never really liked it, it's either DOSQuake or GLQuakeWorld, never was WinQuake inbetween there)
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