by randall » Mar 31, 2001 @ 3:02am
I don't know if you ever fixed this or not. So I'll run down a quick list.<br><br>--------------<br><br>1. ensure you have the registered version of Quake on your device.<br><br>2. Make a backup copy of the original "\QUAKE\ID1\PROGS.DAT" file, just in case. Copy the reaperbots PROGS.DAT file into the "\QUAKE\ID1\" folder, and overwrite the existing file. This should work for other bots/mods as well.<br><br>3. Rename the reaperbots AUTOEXEC.CFG file, I used REAPERBOT.CFG . Remember that Win CE hides file extensions, so you shouldn't see the full filename in the PocketPCs file explorer.<br><br>4. Copy the newly renamed REAPERBOT.CFG file to the "\QUAKE\ID1\" folder.<br><br>5. Start PocketQuake in the normal manner and wait for it to load.<br><br>6. Bring down the console. Some of these console commands a case sensitive, so be careful when entering them. Type "exec reaperbot.cfg" (without the quotes) and press enter. The CFG extension is IMPORTANT!<br><br>7. Still at the console, type "deathmatch 1" and press enter.<br><br>8. Now type "map dm1" or the name of any other map you want to play. DO NOT type the extension this time.<br><br>9. When the map loads you should see a message appear- "Server running reaper bot ver.". This acknowledges the game is using the reaperbots PROGS.DAT file.<br><br>10. At the console, type "addbot" to add a bot to the game. A message should appear "Reaper bot (skill 1) entered the game" notifying that the REAPERBOT.CFG was loaded properly.<br><br>-------------<br><br>All the console commands can also be added to your autoexec.cfg file:<br><br>stopdemo // kills the demo- it's not required<br>exec reaperbot.cfg // loads the reapers CFG file<br>bind aux4 "addbot" // binds a button to add bots<br>deathmatch 1 // redundant if reaperbot.cfg loaded<br>map dm1 // loads the map<br><br>With your autexec.cfg properly configured like this, you can skip numbers 6 through 10. When the map loads, press the AUX4 button (or whatever button you bound) to add a bot. You can still type it in at the console in case the button didn't bind properly.<br><br>Hopefully this is a complete rundown. If I remember anything else, I'll modify this post.