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Bots wont work


Bots wont work

Postby xidknightx » Mar 27, 2001 @ 8:56pm

Ok so i downloaded the reaper bot and put the progs.dat file in my ID1 folder and started a multiplayer game, brought down the console type impulse 205 and got nothing. I then tried buting the reaper autoexec.cfg also in my ID1 directory typed the command to spawn a bot and got nothing. And yes i do have the registered version of quake. can someone please help im dyin to play bots!!!
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Re: Bots wont work

Postby randall » Mar 27, 2001 @ 9:41pm

When you spawn in a map, a message should appear: "Server running reaper bots ver..."<br><br>If this doesn't appear something is seriously wrong.<br><br>The reaperbot supports an alias for "impulse 205". Try typing "addbot" instead. Or try binding it to a key:<br><br>bind aux4 "addbot"<br><br>You can CALL a cfg file from another cfg. So you don't need to overwrite your current autoexec.cfg with the reaperbots. Let's say the name of my reaper bots cfg file is "reaperbot.cfg". In my autoexec.cfg file I can add:<br><br>exec reaperbot.cfg<br><br>And it will run that cfg as well. You can also type this at the console command line.<br><br>My configuration looks something like this:<br><br>stopdemo<br>exec reaperbot.cfg<br>Deathmatch 1<br>map Lobby<br><br><br>"stopdemo" isn't really necessary, but it kills the demo and keeps everything neat and tidy.<br><br>"exec reaperbot.cfg" EXECecutes the reaperbot.cfg file and creates all the necessary aliases and binds.<br><br>"deathmatch 1" is redundant, since it appears in the reaperbot.cfg file. It forces a deathmatch game the next time a map is loaded. I include it here to keep things organized.<br><br>"map Lobby" is the custom map I working on, and automatically starts when I run PocketQuake [super-secret codename: lobby.bsp :) ]<br><br>This is about all I can think of for now.<br><br>Last modification: randall - 03/27/01 at 18:41:08
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Re: Bots wont work

Postby xidknightx » Mar 27, 2001 @ 11:01pm

ARRGGHH I tried what you said but it didnt work. The cfg file that came with the reaper i downloaded was called autoexec.cfg so to prevent it from overwriting the original autoexec.cfg i renamed it reaperbot.cfg then i put it in ID1 and ran quake, brought down the console and typed exec reaperbot.cfg and it said cannot exec reaperbot.cfg! ARRGGHH what a pain in the ass! any ideas?
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Re: Bots wont work

Postby randall » Mar 27, 2001 @ 11:17pm

Then the cfg file is the problem. This file should EXEC even if you don't have the reaperbot progs.dat working properly.<br><br>Does the message "server running reaper bots" appear when you start a map? This indicates that the Progs.dat file loaded properly.<br><br>When renaming a file, don't add the extension. If you do, the file will be named reaperbot.cfg.cfg since Windows CE 3.0 hides extensions from us. (who the hell thought of THAT stupid-ass idea?)<br><br>also, ensure you are spelling everything correctly. This is why I EXEC the file from autoexec.cfg- so I don't mistype the commands.<br><br>Other than that, I really can't think of anything else.<br><br>I guess I got lucky... I was just messing around and happened to get it to work fairly quickly.
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Re: Bots wont work

Postby xidknightc » Mar 28, 2001 @ 4:24pm

ok i got the reaper.cfg to exec but when i type addbot or impulse 100 i get nothing and to answer your question when i spawn it doesnt say anything about the reaper bot. i dont get it i have the progs.dat in my quake/id1 dir so what else could be wrong? i cant see anything else that is messed up. -- xid
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Re: Bots wont work

Postby randall » Mar 31, 2001 @ 3:02am

I don't know if you ever fixed this or not. So I'll run down a quick list.<br><br>--------------<br><br>1. ensure you have the registered version of Quake on your device.<br><br>2. Make a backup copy of the original "\QUAKE\ID1\PROGS.DAT" file, just in case. Copy the reaperbots PROGS.DAT file into the "\QUAKE\ID1\" folder, and overwrite the existing file. This should work for other bots/mods as well.<br><br>3. Rename the reaperbots AUTOEXEC.CFG file, I used REAPERBOT.CFG . Remember that Win CE hides file extensions, so you shouldn't see the full filename in the PocketPCs file explorer.<br><br>4. Copy the newly renamed REAPERBOT.CFG file to the "\QUAKE\ID1\" folder.<br><br>5. Start PocketQuake in the normal manner and wait for it to load.<br><br>6. Bring down the console. Some of these console commands a case sensitive, so be careful when entering them. Type "exec reaperbot.cfg" (without the quotes) and press enter. The CFG extension is IMPORTANT!<br><br>7. Still at the console, type "deathmatch 1" and press enter.<br><br>8. Now type "map dm1" or the name of any other map you want to play. DO NOT type the extension this time.<br><br>9. When the map loads you should see a message appear- "Server running reaper bot ver.". This acknowledges the game is using the reaperbots PROGS.DAT file.<br><br>10. At the console, type "addbot" to add a bot to the game. A message should appear "Reaper bot (skill 1) entered the game" notifying that the REAPERBOT.CFG was loaded properly.<br><br>-------------<br><br>All the console commands can also be added to your autoexec.cfg file:<br><br>stopdemo // kills the demo- it's not required<br>exec reaperbot.cfg // loads the reapers CFG file<br>bind aux4 "addbot" // binds a button to add bots<br>deathmatch 1 // redundant if reaperbot.cfg loaded<br>map dm1 // loads the map<br><br>With your autexec.cfg properly configured like this, you can skip numbers 6 through 10. When the map loads, press the AUX4 button (or whatever button you bound) to add a bot. You can still type it in at the console in case the button didn't bind properly.<br><br>Hopefully this is a complete rundown. If I remember anything else, I'll modify this post.
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Re: Bots wont work

Postby Jaybot » Mar 31, 2001 @ 7:32pm

Wow, that's a whole crap load of work just to use bots.... I'm scared.  I don't wanna use bots anymore.... ;)Last modification: Jaybot - 03/31/01 at 16:32:18
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Re: Bots wont work

Postby randall » Mar 31, 2001 @ 9:57pm

Actually it's not that much. You could simply copy the reaperbots PROGS.DAT and AUTOEXEC.CFG to "\Quake\id1\" and allow it to overwrite the original files.<br><br>Then type "addbot" at the console.<br><br>But I don't like to overwrite my autoexec.cfg file, since I have som many custom bindings and aliases.
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Re: Bots wont work

Postby Jaybot » Mar 31, 2001 @ 10:49pm

I know, I was just trying to be funny.  It didn't work.  I'll stop trying to do that now. :) But it's a good thing you typed that easy way in case some newbie came here and was looking on how to use bots.....
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Re: Bots wont work

Postby Gods Gift » Apr 2, 2001 @ 7:22am

Guess I must still be a newbie!!<br><br>I'm used to Quake/bots/maps and mods on PC but not PPC.  I followed the easy 'bots-for-dummies' by randall which was excellent.<br><br>When I load pquake or load a new map, it says "couln't spawn server maps/999a-jump.bsp" !! any ideas?<br>
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Re: Bots wont work

Postby Gods Gift » Apr 2, 2001 @ 9:37am

Has anyone got Bots to work on an E115 ?<br><br>I'm sure it's nothing to do with the machine but I loosing it here !! <br><br>I've tried everything but no bots !!!<br><br>Please Help !
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Re: Bots wont work

Postby randall » Apr 2, 2001 @ 3:25pm

Gods-Gift, I don't know what the map "999a-jump.bsp" is, unless 999 made a new map.<br><br>If it says anything about not spawning a server it should read "Couldn't spawn server maps/999a.bsp"<br><br>If you renamed the file, don't use a "-" since the game uses that as a delimeter when executing startup commands.<br><br>1. Anyway, to start the 999a.bsp map you should make sure you HAVE the map in the "\quake\id1\maps\" folder.<br><br>2. Force the game into deathmatch mode by typing "deathmatch 1" at the console.<br><br>3. Start the map by typing "map 999a" at the console (no extension).<br><br>Remember that some of the console commands/cvars are case sensitive. So it's usually best to put these in a CFG file somewhere.<br><br>
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Re: Bots wont work

Postby randall » Apr 3, 2001 @ 4:36am

It doesn't matter if Pak0.pak is unpacked or not. But you DO need Pak1.pak (or at least gfx/pop.lmp)in order for the game to recognise the new progs.dat. Otherwise the game assumes you aren't running a registered version and doesn't bother checking for alternative files.<br><br>That's all I can think of anyway.<br><br>Unpacking the files ensures that the "right" progs.dat file is being used, since there can only be one progs.dat file in a single directory.
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Re: Bots wont work

Postby Paul » Apr 3, 2001 @ 5:05am

Still doesnt work, i'll try replacing the progs.dat in my pak with the reaper version then packing it up again
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Re: Bots wont work

Postby Paul » Apr 3, 2001 @ 2:59pm

I know it's a bit late to be asking this but when I try Reaper bot it won't work.<br><br>I havent got my Pak0.Pak unpacked but on my desktop quake i can run Reaper by putting the Progs.Dat in a 'Reaper' directory, but since it's such a pain to run a command line on this thing, I've put it in my /id1 folder which theoretically (according to me anyway) should work. It doesn't.
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