by Dan East » Apr 19, 2001 @ 12:29am
The issue is that Windows CE 2.11 does not support the standardized file IO routines that Quake (and the gzip compression routines) use. This has plagued Windows CE for many years, and has prevented the porting of many applications (until Windows CE 3.0). Also, a 3rd party direct screen access library would have to be used (instead of the Game API), but that is not nearly as big an issue as the file io.<br><br>Unfortunately, since the playability of PQ on CE 2.11 devices is questionable (because they have slower hardware than the Pocket PC generation), there is the risk of doing all that work for something that may not even be usable.<br><br>Dan East