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precision


precision

Postby randall » Apr 26, 2001 @ 10:20pm

Dan ackowledged the problem with precision between two surfaces in ver. 0.06. This was a minimal issue with the current maps because of their construction.<br><br>I am currently designing a map that is mostly outdoors with a couple metal warehouse buildings. This requires a large skybox over the entire map and a mass amount of "natural light".<br><br>Problems arise when inside the buildings- cracks appear and allow the "bright outdoors" to show through. This has nothing to do with the brushwork, since the cracks appear wherever VIS split the face/surface (sometimes at the edge of the brush, sometimes not).<br><br>Is there anything I can do to prevents this, short of eliminating the entire skybox? I won't be able to release the map for pocketQuake until I am able to resolve this (release is a week or more anyway).
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Re: precision

Postby Moose or Chuck » Apr 26, 2001 @ 10:26pm

level sounds cool already, but as you know i started mapping 3 days ago so :), but a trick i learned from my friend i'm sure yoou know too, is to make the corners of the structures meet at a 45/45 degree angle it cuts down on polys and seems to make a cleaner cut. I know everyon probably knows this BUT I DIDN'T SO U CAN DIE!!!!!
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Re: precision

Postby randall » Apr 26, 2001 @ 10:41pm

LOL.<br><br>Actually that is another trick I forgot to mention. I rarely use it- maybe that's why.<br><br>I'd still get the precision/crack problem though.<br><br>I figured out how to get varying terrain without the aid of a terrain generator, so the outdoor areas should be interesting.
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Re: precision

Postby Moose or Chuck » Apr 26, 2001 @ 10:48pm

is this at like corners of the rooms, if so you could use a pillar in the way of the crack so u couldn't see it at all
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Re: precision

Postby randall » Apr 26, 2001 @ 10:58pm

No, it's not just at the corners. It's wherever two faces/surfaces join- in the middle of a wall or wherever.<br><br>Since VIS splits the faces, those joints can appear anywhere.<br><br>I can use braces or beams to cover up some of them, but there are too many and it would increase the polycount substantially.
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Re: precision

Postby Diego Cueva » Apr 27, 2001 @ 12:24pm

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Re: precision

Postby Matt Keys » Apr 27, 2001 @ 3:30pm

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Re: precision

Postby randall » Apr 27, 2001 @ 5:29pm

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