by randall » Apr 26, 2001 @ 10:20pm
Dan ackowledged the problem with precision between two surfaces in ver. 0.06. This was a minimal issue with the current maps because of their construction.<br><br>I am currently designing a map that is mostly outdoors with a couple metal warehouse buildings. This requires a large skybox over the entire map and a mass amount of "natural light".<br><br>Problems arise when inside the buildings- cracks appear and allow the "bright outdoors" to show through. This has nothing to do with the brushwork, since the cracks appear wherever VIS split the face/surface (sometimes at the edge of the brush, sometimes not).<br><br>Is there anything I can do to prevents this, short of eliminating the entire skybox? I won't be able to release the map for pocketQuake until I am able to resolve this (release is a week or more anyway).