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screenshots of my new map


screenshots of my new map

Postby randall » May 5, 2001 @ 2:12pm

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Re: screenshots of my new map

Postby Diego Cueva » May 5, 2001 @ 2:21pm

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Re: screenshots of my new map

Postby randall » May 5, 2001 @ 2:23pm

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Re: screenshots of my new map

Postby Moose or Chuck » May 5, 2001 @ 4:18pm

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Re: screenshots of my new map

Postby Matt Keys » May 5, 2001 @ 5:06pm

I found alot of texture wads at the forge. They are awesome, I suggest you guys try them out.<br><br>
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Re: screenshots of my new map

Postby Moose or Chuck » May 5, 2001 @ 5:08pm

i know thats where i got my textures, well some of them, like the x metal thingy on tha outside walls and some of the stuff indooors. o ya i just realized my maps r_speeds are incredibly horrible could somebody look at whats wrong, i did clean up the ramp's r_speeds but they still peak at 200 thats no good at all.
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Re: screenshots of my new map

Postby randall » May 5, 2001 @ 5:12pm

holy, crap. 200 is high.<br><br>The last screen shot for DM Kustok (outdoor) is 160. Yes, that would render the map unplayable, but I took the screenshot by noclipping and flying. So the player will never see that much of the map from that height.<br><br>So I can't even imagine how your r_speeds got that high.
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Re: screenshots of my new map

Postby Moose or Chuck » May 5, 2001 @ 5:14pm

you'd have to ask my map that question, if i could, i'd like to send my .map to you so u could givve me some pointers on why the heck its running so blah..
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Re: screenshots of my new map

Postby randall » May 5, 2001 @ 5:19pm

Actually I don't need the .MAP. I'll just wander around the .BSP with r_drawflat and r_speeds.<br><br>Can't do that right now though. Maybe in a couple hours I'll have the time.
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Re: screenshots of my new map

Postby Moose or Chuck » May 5, 2001 @ 5:28pm

cool well i figured with the map u could see how it was made and why its being so tempermental
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Re: screenshots of my new map

Postby randall » May 5, 2001 @ 5:54pm

Actually the first place I look for problems is in the .BSP. Once I pinpoint the problem areas I can look at the .MAP and edit it.<br><br>Since I won't be editing your map (just looking it over) I won't need the .MAP.<br><br>But how come I keep hearing about how the map is PLAYABLE on PPC? That 200 r_speeds must be a very isolated incident.
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Re: screenshots of my new map

Postby Moose or Chuck » May 5, 2001 @ 6:07pm

mmmmmmmm... it stays aroound 100-120 then spikes to 200 in parts, sure if you walk around staring at walls u'll get 40-70. But with PQ in its newest beta it'll run poly 150+ until u add bots fine. Look at deigo's hehe. His is just about as bad as mine :) no offense deigo, ur just an example.
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Re: screenshots of my new map

Postby Diego Cueva » May 5, 2001 @ 6:26pm

Hey! My map is 100, but is very much more "complex" than yours... I´m working on the polycount...
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Re: screenshots of my new map

Postby Moose or Chuck » May 5, 2001 @ 6:38pm

ummm, in your map in that big box, i can hit 400 polys back in that corner looking out :) :P thats unplayable with no bots. :)<br><br>not to be mean just lettin u know where the bad spots are.
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Re: screenshots of my new map

Postby Diego Cueva » May 5, 2001 @ 6:44pm

400??! The biggest polycount in that room I got was 106 ( and I fixed a little to get 96 now) uhmmmmmmm. Weird. Maybe we are talking about different places...Last modification: Diego Cueva - 05/05/01 at 15:44:23
--------------------------

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