by SonicSilicon » May 12, 2001 @ 12:20pm
...that and it allows for a FoV greater than 170 degrees. Personally I found that around the 200 to 240 degree range gives a "natural" view (about as much as you could see in real life, perhaps a little bit more than that.) 150 degrees seems to fill the screen just right.<br><br>About it being a cheat, yeah it could be used as such. Running it at 360-400 degrees with the recently released "transparency cheat" and you would have visual omniscence. *shudder* At least anyone who wants to do that would have a plocky framerate.<br><br>Speaking of plocky framerates, I think fish-eye would work reasonably fast if the geometry was altered, not the rendering surface, but doing so would add a lot more polygons... hmm, no I wonder which would work better.