by randall » May 27, 2001 @ 2:27pm
It depends on the kind of daylight you want to achieve. Quake is severely limited in what it can do- nothing looks realistic.<br><br>This is what I have done in all my maps:<br><br>Create a sky out of a single brush and apply a sky texture. Put a light completely inside the sky brush. That light will be the sun. Try to use only a single light source in the sky, otherwise shadows tend to go every-which-way and don't look as realistic.<br><br>Adjust the brightness- normally 300 or 400 is fine.<br><br>Use arghlite to compile the lights, then you can adjust the fade to 0.25 or 0.10. This will make the light shine farther without fading.