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SP map done


Re: SP map done

Postby esw » Jul 29, 2001 @ 5:18pm

Another thing: I set up the controls for the way I play on my Casio. I'm not sure how IPaq-ers use it, or Jordana-users. Just use the options menu to change it for now, I'll package the individual config.cfg for each device in the final release.<br><br>So post your cfgs here :)
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Re: SP map done

Postby TBone » Jul 29, 2001 @ 7:35pm

I'm going to give this a try, but next time just pack it up in native .bsp format. At least the way I'm set up, I keep my maps in a separate folder, and I wouldn't want to have to reinstall my pak0.pak just to try your level, no matter how good it is.
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Re: SP map done

Postby esw » Jul 29, 2001 @ 7:56pm

Maybe you mis-understood the readme or I worded it wrong, but you shouldn't have to remove your original pak0.pak. You just put the provided pak0.pak.gz into a new folder beside the id1 folder. The olny reason I put it in a pak was that I wanted to add custom sounds.<br><br>And don't expect too much; as this is my first released quake map :)
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Re: SP map done

Postby TBone » Jul 29, 2001 @ 7:57pm

Impressions: I like it! I like it a lot. One of the very strong points of this map is its memorable moments. This is something I was thinking about today while I was toying with the idea of making my own map. Basically this: games that are great are those that create points in time that leap out of the memory when we recall them. For me, the greatest of these moments I ever had was the point in Half-life where, while I was crawling through a ventilation shaft, a marine opened up a door at the end, took one look at me, and tossed in a detpack. The pack went off and the chamber filled with flames, forcing me back out and under the water, where I watched the inferno rage above. It was one of those points where I felt like I was in an action movie. HL was full of those, and it made for an extremely compelling experience.<br><br>This map does several of the same things. I don't want to spoil it for anyone, but there are at least two or three moments here, like the "leap of faith," the altar, or the elevator, where I had to grin because it created such a narrative in the level. Because of the little scripted events the author has worked in, this level is almost like a little story. Not a very deep or long story, but its own little adventure. It has lots of cool little moments. <br><br>Now, I tested this on WinQuake (I hate downloading to the PPC if I can help it) so I can't say much about the speed of this, but it seems to be designed to run quickly. I know my laptop never had any trouble with it. The level design itself is at times a little claustrophobic and there are too many tunnels just wide enough for the player. All in all it's good, but keep in mind that just because you're designing for a PocketQuake machine doesn't mean you can't have great architecture. <br><br>In short, this is a great little level to waste some time on, with some fantastic ideas. It feels like a first map in some places, but the sheer force of the ideas behind it makes this one of the best "first maps" I've played in a long time.<br><br>I give it four out of five crying penguins. Can't wait to see your next level!
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Re: SP map done

Postby esw » Jul 29, 2001 @ 8:06pm

Update: I found out that I named a file wrong - as a result you don't hear any rain in the outdoor areas. I'll fix it soon...
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Re: SP map done

Postby esw » Jul 29, 2001 @ 9:11pm

The file has been updated - it sounds better now :)
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Re: SP map done

Postby Diego Cueva » Jul 30, 2001 @ 1:52pm

Sounds good, do you have some screenshots of it?
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Re: SP map done

Postby esw » Jul 30, 2001 @ 2:16pm

I have a few , however these are rather old and don't include any of the real highlights of the map. I might update them... sometime:)<br><br>Notice the torches in the screenshots - I've since removed all of them. A test in a medium-sized square room with four torches on the walls gave the following results(for a timerefresh): ~2fps with torches, ~20fps without torches!
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Re: SP map done

Postby Diego Cueva » Jul 30, 2001 @ 3:28pm

Yeah, I saw that screenshots some time ago, very nice.. Going to play the map asap.
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Re: SP map done

Postby Anthrax » Jul 30, 2001 @ 3:50pm

Jornada 720 bug report:<br>Fatal Application Error received 2 to 3 seconds after entering the map through each of the difficulty selection teleporters.<br><br>Program: pocketquake.exe<br>Exception: 0xc0000094<br>Address: 01fe039c<br><br>I tried it with the map's pak0.pak zipped and unzipped.  <br>Pocketquake.exe is in the 720's root directory at: \Quake\pocketquake.exe<br>The SP pak is on the storage card at \Storage Card\Quake\eswsp1\PAK0<br><br>Maybe there's a conflict with my config.  I'll try replacing the cfg in eswsp1.<br><br>LATE BREAKING NEWS: Replacing the cfg did the trick.  Looks cool so far.
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Re: SP map done

Postby Anthrax » Jul 30, 2001 @ 4:06pm

Hey this level runs so fast, I had to change to vid_mode 1 just to slow down the monsters!  Seriously, it runs SO much more smoothly than the registered game.  But when I tried a timerefresh to see just how smoothly, I got an application error again. Anyway, cool map!
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Re: SP map done

Postby esw » Jul 31, 2001 @ 8:06pm

thanks,<br><br>I don't know why it crashes on the 720.. I haven't had any troubles on my Casio. One thing I am going to do is remove the included config.cfg, which is useless because everyone has their own way of playing.<br><br>Glad you enjoyed the map :)
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Re: SP map done

Postby R0B » Aug 1, 2001 @ 10:55am

I wonder why it would crash on the 720 and not on other devices.  I haven't tested it on mind, but the source is identical, except for a few minor changes.  Oh well, if you find out exactly why, I'll take a look at it.
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Re: SP map done

Postby Anthrax » Aug 1, 2001 @ 12:00pm

The map runs fine generally.  It only crashes when I try a timerefresh.  Other console commands (e.g. cheats-hehe) seem to cause no problems.  I have edited esw's pak0.pak with pakscape (only to edit the autoexec.cfg to set vid_mode 1 and crosshair 1), but I think timerefresh caused a crash before I did the edit too.  Fine SP map for PQ though, good r_speeds--I'd love to see more.
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Re: SP map done

Postby booey » Aug 1, 2001 @ 1:04pm

Awesome SP map!!<br>I just renamed the shortcut to point to the storage card. 32 megs of internal memory goes fast. I dont like to install anything on the internal ram.<br>How do you save a game in pocket quake anyway?<br>thanks<br><br>booey
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