Hi,
I'm pretty new to the whole Pocket PC scene (although not to PC's and programming in general!) and I have only just come across Pocket Quake now. I must note that I was very impressed, it is certainly an accomplishment! I have a question though for anyone who is familiar with the source code and its development: I noticed that there seems to be a number of comments posted on the issue of fixed point conversions which would obviously greatly increase performance. Had Pocket Quake been written from the start with Pocket PCs in mind, i.e floating point calculus kept to a minimum and so on, roughly what kind of performance difference would there be?
I'm hoping to start developing for the platform soon and am trying to get an idea of the capabilities of the devices (only PocketPC 2002 machines really), especially with regards to 3D applications written especially for them. I've looked through the board but I couldn't really find a relevant answer so I thought I'd better post. I'd appreciate hearing any opinions on the subject.
(Great site, by the way! I hope to be coming here more frequently soon!)
Thanks in advance.