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Multiplicity

PostPosted: Mar 2, 2005 @ 1:45am
by Caesar

PostPosted: Mar 2, 2005 @ 2:18am
by sponge

PostPosted: Mar 2, 2005 @ 3:39am
by Blade Runner

PostPosted: Mar 2, 2005 @ 3:43am
by Caesar

PostPosted: Mar 2, 2005 @ 3:50am
by Kzinti

PostPosted: Mar 2, 2005 @ 4:06am
by Mechcommander

PostPosted: Mar 2, 2005 @ 4:11am
by Andy

PostPosted: Mar 2, 2005 @ 4:22am
by sponge

PostPosted: Mar 2, 2005 @ 5:07am
by Kzinti

PostPosted: Mar 2, 2005 @ 4:43pm
by MZGuy

PostPosted: Mar 2, 2005 @ 10:44pm
by James S
And buying 7 monitors and 7 computers but only one mouse and keyboard is a fabulous idea.

PostPosted: Mar 2, 2005 @ 11:31pm
by Kzinti
I've once had to repro a failure case in a lab using 16 machines. The setup was 4 KVM (4-ways each), so that is 4 keyboards and 4 mouses.

When working on Homeworld2, I had to deal with 4 machines (to test multiplayer) using a desk space that was meant for 1. Again, a KVM came handy.

You use KVM switches to save on space. And it is a fabulous idea.

PostPosted: Mar 3, 2005 @ 12:29am
by Caesar
You worked on Homeworld2?!

PostPosted: Mar 3, 2005 @ 1:24am
by Kzinti
Yes, and Warhammer 40K: Dawn of War. And others I can't name yet.

For some reason they put me under "Additional Credits" in the WH40K manual. But I am properly listed under "Programmers" in both games credits section.

Also check:
http://www.mobygames.com/developer/shee ... Id,105896/

PostPosted: Mar 3, 2005 @ 1:34am
by Caesar
Oh my God. You have to tell me about working on the games. And what's it like working for Relic? Ohh..are the two new rts games you're working on going to be really cool and all? (I heard they were rts games..)