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Compiling PQ


Compiling PQ

Postby MZGuy » Nov 11, 2002 @ 4:12pm

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Postby zinger » Nov 11, 2002 @ 9:44pm

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Postby MZGuy » Nov 11, 2002 @ 11:26pm

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Postby zinger » Nov 12, 2002 @ 1:23am

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Postby MZGuy » Nov 12, 2002 @ 3:54pm

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Postby Robotbeat » Nov 12, 2002 @ 6:30pm

Dan said the source would compile for StrongARM and the X86 Pocket PC emulator without modification. Make sure that you use the PPC 2000 SDK, NOT the PPC 2002 SDK.
Die, Palm, Die. If that offended you, then get rid of your Palm OS device.
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Postby MZGuy » Nov 12, 2002 @ 9:14pm

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Postby max1milion » Nov 18, 2002 @ 8:24am

"Just because you're not paranoid doesn't mean they're not out to get you."
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Postby MZGuy » Nov 27, 2002 @ 5:07pm

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Postby Guest » Nov 27, 2002 @ 5:52pm

Really? You've made a PQ only Quake server for the PC? Do you have any compiled executables that you can post a link to? This is something I'd be interested in trying, at least.

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Postby MZGuy » Nov 27, 2002 @ 9:38pm

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Postby max1milion » Nov 27, 2002 @ 9:53pm

"Just because you're not paranoid doesn't mean they're not out to get you."
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Postby MZGuy » Nov 27, 2002 @ 10:24pm

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Postby max1milion » Nov 28, 2002 @ 1:03am

"Just because you're not paranoid doesn't mean they're not out to get you."
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Postby MZGuy » Nov 28, 2002 @ 9:41am

The new PQ exe is that modified that it will not connect to normal Quake games (I've not tried but I fear that it doesn't support normal quake mods either, but maybe that can be fixed, we'll see), so you'll need both exes then, but as they're around 500k each I wouldn't consider it a problem.
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