This site is no longer active and is available for archival purposes only. Registration and login is disabled.

3D Pool tech demo - Performance/Compatibility testing wanted


Postby Kzinti » Dec 6, 2003 @ 2:20am

Kzinti
pm Member
 
Posts: 3238
Joined: Jan 13, 2002 @ 5:23am


Postby Caesar » Dec 6, 2003 @ 2:26am

Organic Superlube? Oh, it's great stuff, great stuff. You really have to keep an eye on it, though--it'll try and slide away from you the first chance it gets.
User avatar
Caesar
Veni Vidi Vici
 
Posts: 3901
Joined: Jun 24, 2003 @ 5:24pm


Postby Dan East » Dec 6, 2003 @ 2:43am

User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Postby Kzinti » Dec 6, 2003 @ 2:44am

Kzinti
pm Member
 
Posts: 3238
Joined: Jan 13, 2002 @ 5:23am


Postby Dan East » Dec 6, 2003 @ 3:10am

User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Postby JonMisurda » Dec 6, 2003 @ 4:32am

On my pxa 250 (400mhz) Axim, I get between 39 and 69 fps with the second MediaQ version.

The original version gave me 27-29 fps.

Jon
JonMisurda
pm Member
 
Posts: 11
Joined: Dec 6, 2003 @ 4:30am


Postby Kzinti » Dec 8, 2003 @ 6:00pm

Kzinti
pm Member
 
Posts: 3238
Joined: Jan 13, 2002 @ 5:23am


Postby sponge » Dec 9, 2003 @ 12:57am

holy internets batman.
User avatar
sponge
Not sponge
 
Posts: 12779
Joined: Jan 13, 2002 @ 8:04am
Location: New Hampshire


Postby Kzinti » Dec 9, 2003 @ 1:24am

Kzinti
pm Member
 
Posts: 3238
Joined: Jan 13, 2002 @ 5:23am


Postby sponge » Dec 9, 2003 @ 1:28am

holy internets batman.
User avatar
sponge
Not sponge
 
Posts: 12779
Joined: Jan 13, 2002 @ 8:04am
Location: New Hampshire


Postby Dan East » Dec 9, 2003 @ 5:35am

Since it is so expensive to transfer data to the display on MediaQ devices, it is better to first check to see if the backbuffer (what the game draws to) has been changed compared to what is currently being displayed (what has already been transferred to DRAM). If no change has taken place for a certain region of the buffer then that region does not need to be transferred to the display for that frame.

As Thierry said, the performance gain is dependant on how much of the screen is updated each frame. For example with a game like PacMan or Asteroids, only a small portion of the screen changes each frame, so very little information actually needs to be uploaded to the display hardware. However with a 3D engine, or a game in which the whole screen scrolls, the entire buffer will need to be sent if the camera is in motion.

Dan East
User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Postby rcp » Dec 9, 2003 @ 6:29am

User avatar
rcp
pm Member
 
Posts: 184
Joined: Jul 18, 2003 @ 2:12am
Location: Duluth, GA. (Southeast US)


Postby Kzinti » Dec 9, 2003 @ 6:59am

Kzinti
pm Member
 
Posts: 3238
Joined: Jan 13, 2002 @ 5:23am


Postby bluescrn » Dec 9, 2003 @ 2:23pm

User avatar
bluescrn
pm Member
 
Posts: 107
Joined: Jul 6, 2003 @ 4:20pm
Location: Manchester, England


Postby StephC » Dec 9, 2003 @ 4:37pm

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
User avatar
StephC
pm Insider
 
Posts: 442
Joined: Jun 12, 2003 @ 10:41am
Location: Bordeaux - France


PreviousNext

Return to Windows Mobile


Sort


Forum Description

A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

Moderators:

Dan East, sponge, Digby, David Horn, Kevin Gelso, RICoder

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron