by drgoldie » Dec 25, 2003 @ 10:30am
i did not read that book but from the list of topics it covers i'd say that the software rendering part is not really covered there in large depth.
for writing a 3d engine with a software rasterizer i suggest you have a look at "Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization".
although the book wastes lots of pages for code (instead of providing a good, final version of an implementation the author develops everything step by step) it's the best book i know about this topic. (anybody any other suggestions?)
besides this you can find lots of really good articles in the net...
i already thought about writing an article for one of the major game developer sites on how to start PocketPC game programming, which tools and libs to use, current bottlenecks, etc...
bye,
DANIEL