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PocketHAL 0.6.0 released


PocketHAL 0.6.0 released

Postby Kzinti » Feb 16, 2004 @ 6:33am

The sixth release of PocketHAL, the next generation library for Pocket PC game development has been released.

Get it fresh at: http://pockethal.droneship.com

PocketHAL can currently be seen as an alternative to GAPI and GAPI-based libraries. You though GAPI was the fastest way to do graphics on your Pocket PC? Think again. PocketHAL can often run twice as fast as GAPI and further optimizations are in the work.

What's new in the 0.6 build:

* Special support for MediaQ devices.
* API changes to accomodate future devices / platforms.
Last edited by Kzinti on May 31, 2004 @ 8:23am, edited 1 time in total.
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Postby Sparkie » Feb 16, 2004 @ 9:22am

Fantastic news Thierry! BTW, what do you mean by 'special support' for MediaQ-based devices?
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Postby Pejo Software - Per » Feb 16, 2004 @ 1:01pm

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Postby Kzinti » Feb 16, 2004 @ 5:18pm

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Postby Pejo Software - Per » Feb 16, 2004 @ 7:27pm

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Postby Kzinti » Feb 17, 2004 @ 12:51am

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KeyList missing in X96 build

Postby warmi » Feb 17, 2004 @ 4:09am

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Re: KeyList missing in X96 build

Postby Kzinti » Feb 17, 2004 @ 6:14am

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Postby Pejo Software - Per » Feb 17, 2004 @ 7:02pm

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Postby Kzinti » Feb 17, 2004 @ 7:04pm

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Postby Pejo Software - Per » Feb 17, 2004 @ 7:14pm

I found something here:
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Postby Kzinti » Feb 17, 2004 @ 7:15pm

I should be able to reproduce this using the Smartphone emulator. I will take a look at this tonight.
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Postby Kzinti » Feb 18, 2004 @ 9:00am

I am simply letting you know that PocketHAL 0.6.1 has been released. Here is the list of changes from 0.6.0:

+ GetKeyList() is now available on non-PocketPC devices.
+ GetKeyList() now returns the arrow key codes
* Default orientation is now ORIENTATION_NORMAL (was ORIENTATION_UNKNOWN).
+ Added BeginScene() call and functionality to ensure user's applications
work on all devices. Swap() will now fail if BeginScene() wasn't call
before rendering the scene.
* Got rid of dependancy on <atlbase.h> which was preventing PocketHAL from
linking with the Smartphone SDK.
* MediaQ fixes related to losing focus
* GAPI fixes related to losing focus
+ Added flag to force a full update of the screen on MediaQ devices.
Specify SWAP_FULL_UPDATE when calling Display::Swap()

This version is expected to work as-is on Smartphones. There was indeed an overlooked dependancy on ATL. Could someone let me know how it works now on Smartphone?
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Postby Pejo Software - Per » Feb 18, 2004 @ 11:29pm

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Postby Kzinti » Feb 18, 2004 @ 11:58pm

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