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PocketFrog Bug - Dell Axim


Postby Kzinti » Jun 9, 2004 @ 6:27pm

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Postby Kzinti » Jun 10, 2004 @ 5:41am

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Postby Conan » Jun 10, 2004 @ 6:48am

Thanks Thierry, I will implement tomorrow (next time I get sufficient desk time, all coding on a train today so VC6 only. I'm using PF 0.7.0 having switched over a couple of weeks back. Also about to try the V4 compiler to see if my silent exit & crash are affected. Game is code complete other than crashes.
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Postby Bapdude » Jun 10, 2004 @ 4:51pm

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Postby Presto » Jun 10, 2004 @ 7:48pm

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Postby Kzinti » Jun 10, 2004 @ 8:00pm

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Postby adde » Jun 11, 2004 @ 4:42pm

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Postby Kzinti » Jun 11, 2004 @ 5:09pm

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Postby Bapdude » Jun 11, 2004 @ 5:35pm

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Postby fast_rx » Jun 13, 2004 @ 3:34am

I've noticed that with PC builds, the GameSuspend() and GameResume() isn't called... At least on my system...

Same before and after the fix mentioned above.


The gameloop does get paused, though...
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Program exits after restart with the suggested changes

Postby Conan » Jun 16, 2004 @ 1:03pm

Having taken out the two functions OnSetFocus and OnKillFocus I tested with the owner info turned on at startup. Now instead of the game crashing it's just not there. Not in task list nothing, just gone?

Do I need to add any functionality to handle the activate stuff?
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Postby Kzinti » Jun 16, 2004 @ 4:37pm

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Postby Conan » Jun 16, 2004 @ 4:39pm

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Postby Bapdude » Jun 16, 2004 @ 7:18pm

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SDKs for fast and robust device-independent access to Pocket PC display hardware.

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