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EasyCE Landscape


EasyCE Landscape

Postby jim » Oct 25, 2001 @ 5:00pm

Just wondering if there is any built in support for landscape view using easyce for cross development to windows.<br><br>Or any usefull tips for going about it, would be helpful?<br><br>cheers<br>jim.
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Re: EasyCE Landscape

Postby Phantom » Oct 29, 2001 @ 5:01am

I have this working in one of my personal versions of EasyCE. I hope to release EasyCE 1.5 soon; this version will have all the goodies that I developed over time. (oops, that sounds like a disease)
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Re: EasyCE Landscape

Postby Jim » Oct 30, 2001 @ 1:15pm

Might have to wait n see then!<br><br>Finding developing on the pc greatly speeding up development, and making debugging almost fun :/<br><br>Wondering how stable PTC is across the various flavours of windows and display types.  Would it really be feasible to develop a multiplatform app using this?<br><br>Anyone got any insight from previous experiances?<br><br>cheers<br>Jim.
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Re: EasyCE Landscape

Postby Phantom » Oct 30, 2001 @ 2:12pm

Jim,<br><br>I used OpenPTC extensively, but only on the PC. It seems to work fine, and it's quite stable, but occasionally you'll get problems that are caused by OpenPTC itself. This is quite rare, however.<br>The project is still alive btw, but it's in a hard-to-access scourceforge database. No idea how to deal with that. :)<br><br>- Jacco.
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Re: EasyCE Landscape

Postby Phantom » Nov 4, 2001 @ 2:57pm

Well I've started working on EasyCE 1.5, I needed it anyway for a small project. I cleaned up the header file of EasyCE (EasyCE.cpp is beyond rescue already:) ), and finally fixed the 'getbuffer()' function that returned a long*. It now nicely returns a PIXEL (wich is also defined now in EasyCE.h). The header file includes macro's for color component masks, shift masks, and the rapid blend and color scale code that we developed here on PM.<br><br>For convenience, I added the sprite code that I released a while back in one of the tutorials (since virtually every game needs these) and the tga loading stuff. Makes the header and especially the .cpp ugly, but now you can include a single header file and add a single cpp file to your project to get all basic functionality.<br><br>And now I'm considering if I should paste the source code of ZLib in EasyCE.cpp to get compression as well. :) And perhaps MikMod? :) Would make EasyCE a perfect game creation tool, if I document it properly. :)<br><br>Once I think it's sorta good, I'll release it, and I'll start a tread for EasyCE suggestions. I'll start the version numbering with 1.5, from there on we'll simply add small things until we need a major rewrite. It would for example be nice to put EasyCE in a class and let your own app derive from it. Would waste the DOS Mode 13h feeling of having a main function, of course. :)<br><br>- Jacco.
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Re: EasyCE

Postby laurnet » Nov 4, 2001 @ 5:16pm

Wow a new version of easyCE will<br>be really cool,and mikmod integrated,it would be awesome!!,<br>just a little question on easyce is there problems with the key routines and PocketPC 2002<br>because I tested a program I have done ,it worked good on pocketpc but now on pocketpc 2002<br>when you press a key it pause the program for about a millisec and its not playable..
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Re: EasyCE Landscape

Postby Phantom » Nov 5, 2001 @ 4:41am

That's not an EasyCE problem. It would be possible to fix it through EasyCE though. The problem is that some (all?) devices report double key presses when you hit one button on your device.<br><br>BTW, the new EasyCE also has the button config code from The Nutcracker (well, not the dialog, but you can set and read arbitrary buttons). Pretty cool. :)<br><br>- Jacco.
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Re: EasyCE Landscape

Postby Danyblue » Nov 5, 2001 @ 7:25am

Hi,<br>I think a landscape mode would be great, but i think that Easyce would need some drawing primitives that could made the process of creating graphics a little bit easier.<br>For instance, anialias figures (circles, lines), gradients, etc ...<br>I Have been including some of versions that i have created for personal developpments, is there any work being done regarding this?<br><br><br>Regards,<br>Danyblue
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Re: EasyCE Landscape

Postby Phantom » Nov 5, 2001 @ 10:05am

Dany,<br><br>I'm working on EasyCE 1.5 as we speak, so if you have some drawing primitives to donate... Go ahead. :) You can send submissions to Jacco.Bikker@Davilex.nl .<br><br>- Jacco.
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Re: EasyCE Landscape

Postby laurnet » Nov 6, 2001 @ 2:07pm

waiting for next version!<br>
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Re: EasyCE Landscape

Postby Phantom » Nov 6, 2001 @ 2:41pm

I'll release it tomorrow. In the meantime, check out the documentation:<br>http://www.pocketmatrix.com/phantom/easyce15doc.htm<br><br>Enjoy. :)
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Re: EasyCE Landscape

Postby Zensunni » Dec 12, 2001 @ 11:10pm

Jacco:<br><br>I think easyCE has come to a point that it is to big to be just 2 files to include in your project<br><br>I'd really like to see this evolve into a integrated library for making games, a REAL game api, making sound graphics and input easily and crossplatform available, so people can focus on creating games<br><br>Of course this propably has to be a joint effort, cause most of use have a fulltime job i suppose :-)<br><br>what do you think?<br>what do others think?<br><br>any takers?<br><br>Kind regards,<br>Zensunni<br><br>
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Re: EasyCE Landscape

Postby sillycat » Dec 13, 2001 @ 4:19am

i am new here. and new to creating game as well. but i am excited about this. :) hope i get a chance to get involved.<br><br>ps: i've a small macro defined to use with EasyCE, i called it RGB16 which translate RGB(r,g,b) into 16 bit. allow me<br><br>#define RGB16( r,g,b ) (  (( r & 0xf8 ) << 8 ) | ((g & 0xfc ) << 3 ) | (( b & 0xff ) >> 3 )  )<br><br><br>Last modification: sillycat - 12/13/01 at 01:19:15
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Re: EasyCE Landscape

Postby Phantom » Dec 13, 2001 @ 5:42am

I'll add that. :) It's useful.
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