by CARPEDIEM » Feb 25, 2001 @ 11:04pm
Dan:<br>I think from now on we should concentrate all our efforts in turning:<br><br>void R_RecursiveWorldNode (mnode_t *node, int clipflags)<br><br>found in r_bsp.c into FixedPoint. I think that it is THE MOST processor expensive function in the whole sourcecode and it's yet not optimized, I see you've done some work but it's not implemented. Try commenting out the whole function, you will get 30+ fps on the timerefresh test. I truly believe that if that complex recursive funcion can be optimized, we could easily get at least 2 more frames per second. And even much much more.<br><br>Ohh, and version 0.041 always gives me 2.9+ fps on the test. I have an E-125 @ 200.<br>