I have two users, reporting that our games leak memory on their devices. One of them even said, that there are other games with such problems(he said atlantis:redux has the same thing). As there are no problems on other devices, I'd suggest that there's a problem deep inside the pocketfrog or pockethal.
These devices are both 640x480 communicators, qtek 9000 and Imate jasjar, so they probably has simular firmware which causes problems.
Has anyone any idea of what can happen, and how can this be fixed, or at least a workaround for this?
And they say that the memory, which is taken doesn't get back when they exit a game, which is odd. What's even more odd, is that the only routine using dynamic memory, is image loading routine, but it's not the problem with this routine, because memory is consumed even when no loading being performed.
(I widely use static arrays like TCHAR[100] and myparticles[255]).