Although it would be nice to do a TC, I'm not looking to make any new models, and if that's the case, I'd much rather just host files for registered users to to do their own mini conversion.<br><br>I'd like to make a multiplayer oriented Pak file with DM and CS style maps. The DM maps would basically be for a 1 to 3 player FFA, while the CS maps would have objectives and be 3 on 1

<br><br>For instance, I could skin a switch to be a "bomb" which must be "disabled" (pressed) in order to complete the first part of a 2 part mission. The second part of the mission is to make it to the rendezvous point alive. The bots would work as a team, which Omnicron supports. There will be only 1 weapons dump (start of map) and no heath rations. <br><br>I'm just stumped at the moment on how to use bots in a mission based level, because you can't specify only having one life in a DM match. I thought of just spawning the player back at the begining of the map, but I think Quake starts to randomize the spawn points as well, so it might not work. Worse comes to worse, I'll just bind a key to "restart".<br><br>I've got other kinks to iron out, but in theory, this sounds like it could work, and would be a lot of fun as well. <br><br>FCORP, would you mind using your maldm map (large version) as a test subject for a "CS-esque" mission?<br><br>Off the top of my head, you could do the following with switches:<br>Seek/disable - pressing it opens up level exit<br>and<br>defend - prevent bots from pressing the switch (which Omnicron bots can actually do).<br><br>