by SonicSilicon » Apr 27, 2001 @ 11:43pm
It's less of the MIPS processor than the fact that WinCE 2.0, 2.11, and 2.12 have many I/O features missing/different that make the g-unzip library very difficult to port. The g-unzip library is what allows PocketQuake to use so little memory by having the .WAD files highly compressed (which is why it shows as PAK0.PAK.GZ)<br><br>The other issue is a different direct screen access library needs to be used since GAPI's exists only on PocketPCs. The code would have to be rewritten for GameX (which supports a very limited number of devices) or EasyCE (broad range of devices supported, but lesser known and programmed for.)<br><br>Right now I'm getting myself re-enrolled at the local Technical Community College for computer programming. Hopefully once I learn C++ I can assist on porting PocketQuake to WinCE 2.x, if it is possible. I've also been thinking of porting Wolfenstein since I think I can get a good synthesizer routine for music with Wolf's lower processing requirements. First things first, though; I've got to learn C++ still.