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QuakeOn Development


Re: QuakeOn Development

Postby Moose or Chuck » Apr 29, 2001 @ 9:59am

That's too bad. It looks EXTREMELY useful
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Re: QuakeOn Development

Postby Paul » Apr 29, 2001 @ 10:26am

Unless one of you wants to help make it in C?
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Re: QuakeOn Development

Postby Moose or Chuck » Apr 29, 2001 @ 2:10pm

I could try, I think that i know enough to make a front end like that. But don't count on me. If you feel like taking the time to send it to my email then go ahead. Don't expect anything back though, atleast not at first.<br>I learn programming languages better when i have a project anyway. That's how I learned PERL, by editting UBB.<br>Eh.. maybe you shouldn't send me the VB source. I don't know enough VB to know what's happening, really.
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Re: QuakeOn Development

Postby Paul » Apr 29, 2001 @ 2:13pm

i can pretty much do the c code but i dont get visual c++ - like linking the button code with the actual button so it runs when the button is clicked...<br><br>are udt's available in eVC? they arent in eVB so i had to dump the pak searching code... thats the main reason for getting it in eVC, now that 999 has released all his maps in pak files
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Re: QuakeOn Development

Postby 999 » Apr 29, 2001 @ 3:09pm

Paul:<br><br>How big is the eVB version?<br><br>I could care less about filesizes :)<br><br>
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Re: QuakeOn Development

Postby Paul » Apr 29, 2001 @ 3:21pm

its not just the file size though. thanks to evb not supporting certain features it stinks.<br><br>heres what it can do at the moment:<br>set basic options like name, colour, game mode, fraglimit, timelimit, maxplayers, network options, graphics mode, options to play/record demo on startup, map selection and patch selection. (i'll add bot support too, so you can set up a full RA match from quakeon) <br><br>you know you wanted the set of shortcuts in the pulldown list? thats kinda like 'quakesets' used in the desktop version of quakeon. the problem is i need user-defined types to do this and evb doesnt support them so if someone could collaborate - maybe one of you learning to use visual c++? (i can do the basic code i just cant link it all together the way i can in vb)
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Re: QuakeOn Development

Postby 999 » Apr 29, 2001 @ 4:05pm

yargh...<br><br>Simplicity, that's the key :)<br><br>Couldn't you release a limited version and just add more bells and whistles as you progress?<br><br>
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Re: QuakeOn Development

Postby Paul » Apr 29, 2001 @ 4:32pm

i'll be back in about an hour, tidy it up and post it - just for testing though :)<br><br>Actually I think I'll rethink the code and release it tomorrow if you can wait that long. the interface is okay though isnt it?<br>Last modification: Paul - 04/29/01 at 13:32:06
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Re: QuakeOn Development

Postby 999 » Apr 29, 2001 @ 8:27pm

Hey Paul, out of curiosity, do command-lines work with PocketQuake with the SH3 devices?<br><br>I'm having problems with the MIPS shortcuts I've made, they work fine on the iPAQ. Is it the same on the SH3?<br><br>Command-Lines *do* work on the ARM build, perhaps more debugging is needed.<br><br>
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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 5:33am

The stupid problem i have is that i can only get pq to run within a few seconds of setting the program memory to the required amount (otherwise it snaps back to the 50-50 setting) so i need to put memory allocation on it too.<br><br>yes it does seem to work okay, i'll run a few more tests tonight.
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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 7:18am

Dan, i can use COM_FindFile for searching pak files for maps, right?<br><br>ah, i can use it to search for progs.dat too<br>Last modification: Paul - 04/30/01 at 04:18:52
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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 8:28am

anyone know how to get an icon in the bottom bar with the keyboard, battery, gamepad etc?
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Re: QuakeOn Development

Postby Dan East » Apr 30, 2001 @ 8:31am

999, you're creating shortcuts manually, right? The syntax is:<br><br>nn#\This\Is\My\Shortcut<br><br>nn is a 2 digit number containing the number of characters after, and not including, the pound sign. Shortcuts also cannot be very long. 256 characters is what the docs say. In that case I don't know if there are 3 digits before the pound sign or not.<br><br>Paul, yes you can use that to search pak files, but you're going to have to modify it. It will search the real directories in the search path first. If it cannot find the target file then it will begin searching the pak files. Also, it will return the first file it finds, and I believe you want to enumerate them all. Finally, you have to specify the exact filename, and you want to search for files of a certain type, sort of like using a wildcard. So it would have to be modified to get the behavior you want.<br><br>Dan East
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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 9:07am

He's been using the correct syntax for making shortcuts, it just doesnt work on MIPS devices, apparently<br><br>I'll make a little shortcut maker when i get home - just a textbox and a button, that shouldnt need any extra runtimes :)<br>Last modification: Paul - 04/30/01 at 06:07:56
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Re: QuakeOn Development

Postby Paul » Apr 30, 2001 @ 1:19pm

a textbox. and a button. hmm... here it is:<br>Image
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