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Uhm, map error message.


Re: Uhm, map error message.

Postby Diego Cueva » Jul 16, 2001 @ 8:34pm

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Re: Uhm, map error message.

Postby Moose or Chuck » Jul 16, 2001 @ 8:39pm

ya, what about that?
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Re: Uhm, map error message.

Postby Diego Cueva » Jul 16, 2001 @ 8:40pm

what?
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Re: Uhm, map error message.

Postby randall » Jul 16, 2001 @ 9:52pm

Just divide it into sections. You can copy entire groups of brushes and paste them into a new map. As a matter of fact, you will have to learn that in order to glue the sections together anyway.<br><br>So how are your r-speeds looking right now?
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Re: Uhm, map error message.

Postby Diego Cueva » Jul 16, 2001 @ 10:18pm

Hey! I was making some tests in my map and I decided to use the carve tool in some big mountains intersections to see if it would compile... And it compiled! But if I get the error again I will split the map as you said.<br><br>Oh, yeah, the r_speeds is really instable right now. I can get 50 to 300 in some places
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Re: Uhm, map error message.

Postby Diego Cueva » Jul 17, 2001 @ 11:49am

lol, ok. BTW, I know this has nothing to do with the thread topic, but, is it possible to make day/night transitions in Quake? That would be cool since my map is outdoor.
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Re: Uhm, map error message.

Postby randall » Jul 17, 2001 @ 1:12pm

Watch out with the carving. That'll increase r_speeds faster than it takes Chuck to get bitchslapped.<br><br>
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Re: Uhm, map error message.

Postby randall » Jul 17, 2001 @ 1:13pm

nope
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Re: Uhm, map error message.

Postby Diego Cueva » Jul 17, 2001 @ 1:32pm

oh.
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