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Windows CE 2.11 E-105


Re: Windows CE 2.11 E-105

Postby Moose or Chuck » Jun 17, 2001 @ 8:31pm

It's in the compiler's header directory. It comes with every compiler in the world.
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Re: Windows CE 2.11 E-105

Postby Chris Edwards » Jun 17, 2001 @ 8:32pm

www.bitbanksoftware.com. has just released a gapi equivelant for old handhelds.. check it out dan.
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Re: Windows CE 2.11 E-105

Postby Frank » Jul 8, 2001 @ 5:30pm

is the version for ce 2.11 for e100/105 ready in anywhere?
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Re: Windows CE 2.11 E-105

Postby frank » Jul 8, 2001 @ 5:33pm

is the version for e-100/105 ready in anywhere?
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Re: Windows CE 2.11 E-105

Postby Moose or Chuck » Jul 8, 2001 @ 7:07pm

You'll know when it's ready because it will be headline news on just about every PDA website.
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Re: Windows CE 2.11 E-105

Postby thejer » Jul 10, 2001 @ 1:43am

Ok, I'm back to working on the E-105 Port. After looking around at the forum a little today, I noticed that there are a couple of other people who want to do the same thing. I see this as a good thing, and I think all the people that want to port it to E-105 should join together cuz we can prolly get it done faster that way.<br><br>Anyway...<br>I can't seem to find these header files, if anyone has any of these, please email/aim/post/ect... (in other words, please get it to me somehow)<br>Here are the files:<br>unix.h<br>socket.h<br>inet.h<br>libc.h<br>unistd.h<br><br>Thanx!
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Re: Windows CE 2.11 E-105

Postby R0B » Jul 10, 2001 @ 9:44am

Unless it is adding those files to your error count for some reason, don't worry about it.  It seams like every other time I compile mine I get that same thing, but it doesn't effect the game.
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Re: Windows CE 2.11 E-105

Postby thejer » Jul 10, 2001 @ 6:15pm

OK, thanx. So I guess now I'll start working on that stdio.lib thing now.
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Re: Windows CE 2.11 E-105

Postby thejer » Jul 13, 2001 @ 5:27pm

Ok, I've never actually used stdlib so could someone help me out? I need to know what functions in stdlib Pocket Quake Uses (in other words, which functions I need to re-create) and what each function does.<br><br>Thanx!
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Re: Windows CE 2.11 E-105

Postby Dan East » Jul 13, 2001 @ 7:17pm

To find what functions PQ needs, just try building for CE 2.11 PSPC. The linker will dump all the unresolved symbols, which should be completely comprised of the functions that need to be produced. That of course assumes that all the files compile properly.<br><br>Dan East
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Re: Windows CE 2.11 E-105

Postby Danny Follett » Jul 23, 2001 @ 7:38pm

I cant wait to frag on the road with PocketQuake e-100. Thanx in advance Jeremy!
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Re: Windows CE 2.11 E-105

Postby thejer » Jul 25, 2001 @ 12:59pm

Thanx for the support Danny! I'm just finishing up moving houses so I havn't been able to work on it latley. It looks like a very big project for me, so don't expect anything too soon. (But, who knows, maybe I'll get lucky and have something out 'soon') =0)
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Re: Windows CE 2.11 E-105

Postby Moose or Chuck » Jul 25, 2001 @ 1:17pm

:o 8)
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No, I didn't disapear

Postby thejer » Apr 11, 2002 @ 12:29am

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Postby chriva404 » Apr 11, 2002 @ 8:11am

sad IPAQ les teenager
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