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PQ Single Player Level Pack/Mod


Re: PQ Single Player Level Pack/Mod

Postby Moose or Chuck » Aug 1, 2001 @ 12:42pm

no. I want a CS-like mod for pq. That would make me very happy.
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 1, 2001 @ 12:54pm

The problem is that CS would take QuakeC programming. It's not hard, it's just a pain in the ass. And honestly, when your framerate takes the hit that it does from a couple of models onscreen, how well are you going to be able to pull off squad tactics? And when your framerate is 5-10/sec, who'd want to be a sniper or play a one-shot-one-kill game? I wouldn't. Maybe Chuck's more into CS than I was, but it just doesn't seem like it'd be much fun to me.<br><br>If you could do it single-player, and institute something like slowed time during sniping, lower-poly models, and low-detail levels, you might be able to pull it off. Even then, it'd be a massive undertaking.<br><br>By the way, I did some r_speeds clocking on my iPAQ today to see what kind of detail level it will support. Obviously the r_speed rate won't port over directly, but the number of polys will. I think if you try to keep it in the double-digits for total wpolys, that will make for smooth gameplay. If I went to an area where it went over 100, PQ started getting choppy, and if I ran it over 200 I started having trouble aiming. At 400 in certain areas of DM6 it turned into a slideshow. I know that's a tough level constraint, but it will help, and detail isn't that evident on the small screen anyway.
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Re: PQ Single Player Level Pack/Mod

Postby Moose or Chuck » Aug 1, 2001 @ 1:50pm

i don't want a sniper, i hate snipers. thats camping. I want just more realistic of a level and game. Guns that are like 2-3 shot kills you know. And i'm not too worried about framerate, it runs fine on maps up to 100 polys and you don't need anything above that for a quake map. Look at all of randall's maps, we just need some coo mod to play maps like randalls. better models, and maybe a little fun with quake c.
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 1, 2001 @ 2:16pm

Chuck, have you tried the Navy SEALS mod that came out long long ago for Quake? I remember trying it out, but I didn't have a system that would run the game back then so I wasn't that interested. It was made (in part) by Minh Le, the same Gooseman that was responsible for Counterstrike, and I remember it having some pretty cool weapons and gameplay changes. If that in a team deathmatch would satisfy you, your CS clone might already be done. Navy SEALS can be found (along with a lot of other mods) at http://www.quaketerminus.freeola.com/addon.htm.
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Re: PQ Single Player Level Pack/Mod

Postby randall » Aug 1, 2001 @ 4:36pm

We were having issues playing custom maps with Navy Seals. We have gone over this a million times back in April and May- back when we were trying to get all the mods we could to run.
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Re: PQ Single Player Level Pack/Mod

Postby RwGast » Aug 1, 2001 @ 5:44pm

Well heres the deal guys. First it's not goning to be a CS mod, wich is becuase CS is multiplayer heh. Second weve decided that its going to be an extension to the Quake story line where youve beat the game and now they have found a lost deminsion(or slipgate) into the future. This future world will be full of new enemys and cool new plasma guns, and that type of stuff. If you don't like it dont play it. But if you ask me any thing thats runs at a good framerate in single player is worth playing.
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Re: PQ Single Player Level Pack/Mod

Postby randall » Aug 1, 2001 @ 8:09pm

Allright. Well, I won't be playing it. More of the same, unless you can integrate some awesome texturing and something TOTALLY different with the monsters.
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 1, 2001 @ 8:12pm

Yeah, I'm with Randall on this one. And I gotta say, it's kind of silly to go to your audience and ask them what they want in a SP level and then ignore it. I'm all about your individuality and all, but the best part about doing your own mapping is getting people to play it, and if you're just going to do more Quake, I'll play the id levels and save room for my bots' cache.
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Re: PQ Single Player Level Pack/Mod

Postby RwGast » Aug 1, 2001 @ 8:31pm

Well no one really came up with an idea i mean there were plenty of level ideas wich can be easly incorparated, like a moving platform level, but no one ever gave a real idea for a full mod, i mean you need a story line just becuase it has somthing to do with the quake story line doesnt mean it is going to have portals all over and be in a freakin brown/gray castle. It's suppose to be acually quite futristic more of a q2 feel, but still with a diffrent atmosphere. I mean about the only thing it will have in common with the other episodes of quake is it fits into the storyline. Unless you guys have some real ideas for a mod and not just a level. We are still open to suggestions but of course somting like a cs clone will get shot down becuase its not even sp wich is the point of this mod. Why dont you guys tell us themes you would like to see a new epsiode of quake. And also rember its suppose to have hi r_speeds so we cant make big open city levels and stuff either, plus city looking maps arent orginal anyway. :)
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 1, 2001 @ 8:36pm

<quotation name="Thomas Wilburn"><br>I've thought about doing this myself, but I'm not sure I'll have time, so I'll present the idea here. What about a SP episode based on Zork 1? It's perfect in many ways for Quake. You've got an underground empire, lots of funny source material, the danger of being eaten by a grue, and all your maps described for you ahead of time. All those old text games have great potential for diversions. <br><br>Another idea, one that pops up because the movie's on TV right now, is Stargate. Let's face it: the basic plot for Quake was Stargate, but with Call of Cthulu instead of the Egyptian mythology. All the tools are there for a Stargate episode, plus it would give you a huge opening for lots of different types of levels because the gates go to many different worlds. <br><br>I'm full of ideas tonight. In fact, take just about any action movie out there and you could create a great set of levels for it. I sat down today and thought about DM levels I want to build, and came up with a few: <br>-Final Fantasy (ruined New York) <br>-Face/Off (several cool action scenes) <br>-Crouching Tiger, Hidden Dragon (lower the gravity and do the restaurant, or the village fight scene near the beginning) <br></quotation><br><br>None of these are storyline ideas? Don't get me wrong, I understand that Quake could theoretically be more than what id gave us for a storyline, but it seems a shame to not do more with a whole episode than follow up on their shitty material.
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Re: PQ Single Player Level Pack/Mod

Postby suchiaruzu » Aug 1, 2001 @ 8:37pm

Okay, this might sound a little weird, but i love "The Wonderful Wizard of Oz". And I would really love to have that as a game, you know, fighting the wicked witch of the west and stuff. That would really own!!! Something based on the books would be cool :) :) :)
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Re: PQ Single Player Level Pack/Mod

Postby RwGast » Aug 1, 2001 @ 8:44pm

Thomas i am sorry i read your post very quickly becuase i was at work :( and yes some of those are good ideas, unfortuantlly i have never played zork1 i have only played return to zork. Another thing i dont really want to rip of another games material, wich these all could be done without totally ripping these movies and games, if there done the right way.
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 1, 2001 @ 8:45pm

Yeah, I can see that. Emerald city is high-contrast, fun to show off. Munchkin village (you can't get in any of the houses because the doors are too small). A multiplayer mode like Holy Wars, but with red slippers instead of the halo... Mmmmm... that could be cool.
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Re: PQ Single Player Level Pack/Mod

Postby suchiaruzu » Aug 1, 2001 @ 8:50pm

Yeah, that'd be cool! And maybe some super weapon that let's you call the winged monkeys! And those shoes that meka you fly or incredible fast and tinmen and scarecrows attacking you - and a field of flowers that makes you move super slow - and the emerald city where everything is green - and the china village with all the small people!!! :)
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 1, 2001 @ 8:55pm

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