by IllFuSeIll » Nov 19, 2001 @ 5:04pm
I will I guess, but my purpose for writing it was that most of peoples questions are already answered here, just hard to find. I have read every single page in the PQ forum and I see the same questions asked many times. People aren't willing to look hard to find answers to thier questions. This FAQ is very incomplete at the moment, seeing as I only took 10 minutes to write what I have, but I am going to try to work on it over this next week. Many thanks to 999 (let me know if you want me to take it out) for writing the install info and other part of the FAQ. Here it is:<br><br><br> PocketQuake FAQ<br> version.1<br> This is going to be short as I don't have much time to work on it. I will work on it more during Thanksgiving break. I have added a FAQ by 999 that I found in a post but not anywhere else..... hope he doesn't mind....<br> -IllFuSeIll<br> IllFuSeIll2@hotmail.com<br> <br><br>Q: How do you change the brightness in PQ?<br><br>A: You can't. It is set to be as bright as it will go. The best thing to do is turn up the brightness in your PocketPC settings.<br><br><br>Q: Can I play a multiplayer PQ game over IR (infra red)?<br><br>A: Yes, it is possible but has not been done yet. You will need to first netrowork the two PocketPCs, find out the IPs of each, then start a multiplayer Quake game accordingly.<br><br><br>Q: I can switch into landscape mode, but after that what do I do? I cant leave the menu?<br><br>A: You need to push whatever button is mappedto the esc key. I think by default it is the record button.<br><br><br>Q: How much memeory do you need to run PQ?<br><br>A: About 7.5 megs of free program memory, but it varies between devices.<br><br><br>FAQ compiled by 999: <br><br>With the old Forum going down, and losing all those valuable posts, I've decided to write a short run through on the Install Process and Answer a few common questions. <br><br>First let's start with the install. Let's assume you have just downloaded the PocketQuake.zip and pak0.pak.gz.zip files to your desktop. <br><br>1- Unzip the PocketQuake.zip and pak0.pak.gz.zip files. The following should be on your desktop after extraction: PocketQuake.exe, autoexec.cfg, Readme.txt and pak0.pak.gz . <br><br>2- With your Pocket PC Docked, open your ActiveSync window on your Desktop PC and click the "Explore" Button. We will use this File Browsing method for this FAQ. Double Click the "My Pocket PC" icon to browse to your Pocket PC's main "/" directory. <br><br>3- Check if you have the gx.dll file in your Windows Directory on your Pocket PC. This Game API is required in order for Quake to run. If you don't have this file on your Pocket PC, then copy it onto your device from the Pocket Quake zip file. Make sure to place it in your /windows/ folder on your Pocket PC. <br><br>4- Place the Quake EXE anywhere on your Pocket PC. You may want put it somewhere you can access it easily without using a filewbrowser to reach it. RAM is to precious to waste for some users. <br><br>5- Now you have two choices here, either to keep the Quake game files on your Pocket PC, or on a Storage Card. If you opt to keep the files on your Pocket PC, create a folder called "quake" in the Main "/" Directory. After you have created your "quake" folder, browse inside that folder, and create yet another folder called "id1" . Now browse into that folder and place your pak0.pak.gz and autoexec.cfg files. The path should look as follows "quake/id1/" . <br><br>If you choose to go with a Storage Card, make described folders above in your Storage Card's main directory. The path should look as follows "Storage Card/quake/id1" . <br><br>6- Make sure you have at least 7 megs of Program RAM free in your Pocket PC's Memory Control panel. I keep 10 just for the heck of it. <br><br>7- Launch PocketQuake. Enjoy. <br><br>------------ <br><br>Default Controls (iPaq specific): <br><br>Left= Strafe Left <br>Right= Srafe Right <br>Up= Walk Forward <br>Down= Back Pedal <br>Calendar= Save Game <br>Contacts= Weapon Change <br>Q= Weapon Change <br>Arrow= Load Game <br>Action= Attack <br>Record= Quit <br><br>Skin (All Pocket PCs, Portrait Mode): <br>Tap any of the weapons on the new skin to select it. Tap the Face Icon for Quad Damage, and the Golden Q for All Weapons and Ammo. <br><br>The center Area is where you click to engage Mlook. Like a Touchpad on a Laptop, you Tap and drag to look around. For 360's you may need to pick up the Stylus tap in the center area and resume sliding. This may be addressed in an update depending on feedback. Currently the controls are inversed for Mlook, you may change this in the options menu, Or, delete its entry in the autoexec.cfg file with notepad. <br><br>Menu Button: This is essentially the ESC key. <br><br>Console Button (bottom right key): This is partially covered up, however upon pressing it brings up the console and soft keyboard. <br><br>A/B Key: Currently, both of these are mapped to the same alias- Pressing and holding it switches to the Thunderbolt, releasing it switches back to the Rocket Launcher, or highest weapon you have. This is great for when you have Quad Damage and are walking down a tight hallway. These Keys can also be rebound in the Autoexec of options menu. <br><br>--------- <br><br>Common Questions <br><br>Q. "I get an error called: W_LoadWadFile: couldn't load gfx.wad..." <br>A. Check to see that you have placed your pak0.pak.gz file in the correct location. Take a look at #5 in the install notes. Also, make sure that you have unzipped your pak0.pak.gz.zip file. The name should look exactly like this "pak0.pak.gz" once extracted. Note that the File Explorer on your desktop machine may be configured to "Hide Known File Extensions". Thus the .zip may be there but you can't see it. Same with your Pocket PC device. The File Explorer on it will always hide the .zip extension. <br><br>Q. "It says I need a Registered version to play..." <br>A. If you are trying to play something other than ID Software's original, official pak files, then see "CAN SOMEONE PLEASE TELL..." below. "Otherwise this error indicates that the pak file is corrupted or truncated. "Try extracting your pak file from the Zip file again, or redownload the file and move it back onto your Pocket PC or Storage Card.. So far this has been the most easy and best solution. " <br><br>Q. "Can I change the controls or edit the onscreen buttons?" <br>A. Yes. You can change the game controls to a degree in the Options Menu. To change the keymaps on the skin area, edit the Autoexec.cfg file with Notepad. Look to any Quake Console Command website for info on additional bidings and aliases. <br><br>Q. "Can you send me -fill in blank-..." and "I'm having problems with -fill in the blank-..." <br>A. Plain and simple folks we can't and will not distribute registered Pak files, or offer tech support via Email. Please use the boards here to post your questions. Feel free to browse the posts, more often than not, you can find answers to your questions. <br><br>Q. "Can I help? <br>A. Yes! By posting your feedback you are continually helping the evolution of this port. On the previous board, someone was kind enough to post a solution to a bottleneck of sorts. Dan has checked into it, and verified a speedup if he can pull it off. This wouldn't have happend if it weren't for the posts! Keep it up! <br><br>Q. "CAN SOMEONE PLEASE TELL ME WHAT IS THE STORY WITH HAVING TO REGISTER TO PLAY OTHER .PAK FILES" <br>A. Yikes, you're hurting my ears! Okay, Firstly, you Can play the Registered Quake, provided you have the original pak1.pak file. You can move this file to your ../id1/ folder along with your other pak file. It's 33 megs, so it's recommended you Gzip it. You can Download Gzip here: <http://www.gzip.org/> . You will then be able to play modified pak files with Pocket Quake. <br>
If only...