by Dan East » Mar 20, 2001 @ 8:33am
Well, the actual fixed point math should be fine, as it works under both the emulator and on the iPaq. It is just integer math, so there won't be precision type problems unique to the processor.<br>Obviously there is some threshold that is being broken. From your description, rendering is perfect, except in certain rooms. If you can identify what occurs in those areas, opposed to the areas where the rendering is good, we can then fix the problem.<br>One thing to look for in particular is overflow. You'll recognize this if you get a negative or positive value when you shouldn't. Examples of overflow would be multiplying two large positive values and getting a negative result. Basically if the sign is not what it should be after an operation, overflow occured. That is the type of threshold event I imagine is occuring which distorts the rendering like flipping a switch.<br><br>Dan East