Emulating a 16Mhz ARM on a 206Mhz StrongARM *should* be a piece of cake.

Only thing you have to do is add code for the hardware stuff. If you can do that in arm asm, an emu should easily be fast enough on the iPaq, and it should look better than the original... With the backlight, I mean.<br><br>Point is, a PC GBA emu can't do this, so we can't port a GBA emu (like everyone is doing with all the other emu's). We would have to write one from scratch, and that takes an aweful lot of technical knowledge. Emu coders are some of the most talented coders in the world, I believe.